The great Forts of Rhul specialize in the training of warriors and the development of tactics of which the Iron Kindgoms have yet to experience in full power. Each prides themselves in their own specific type of combat and equipment, and are more frequently then ever advertising their expertise in the art of war. Of all the forts with soldiers for hire, Hammerfall and their Highshield Gun Corps have received the most fame, and more importantly, profits. As the battlefield becomes more and more mechanized, however, warjacks have been stealing the spotlight from which the brave dwarves have fought so hard to keep. Rather then replacing their veteran troops with steamos and battle machines, the stubborn Rhulfolk decided instead to mechanize themselves. Hence, the Hammerfall Riot Troop was born.
First greeted with skepticism, it wasn’t long until foot soldiers heralded the new division as their ‘Big Brothers’ of the battlefield. The suits they use, while not quite as large as Man-o-Wars or other human-fitted heavy steam armors, are designed for heavy offensive, defensive and support roles; harrowing double barreled rifles pick off, shred up, or punch through enemy lines, sturdy bulwark shields stave off attacks when waves of nasties crash upon them, and steam powered mortars grant the Troopers mid range artillery that can rain down punishment upon its foes.
Quick Stats:
- AC – 27 (Base 18, +5 Armor, +4 Shield)
- DR – -5/Serricsteel
- Spell Failure – 100%
- Armor Check -8
- HP – 75
- Speed – 20ft
- Strength – 26 (Base 23, +3 Superheavy)
- Space- 5ft x 5ft (5ft reach)
- Cost – 26658gp
- Weight -712 lb. (880lb. fully fueled)
- Activation – 15min
- Fuel – 10hrs standard | 2.5hrs combat
| Item |
Cost |
Weight |
| Chaise |
|
|
| Medium* |
10000gp |
400lbs |
| Plating |
4000gp |
100lbs |
| Powerplant |
|
|
| Superheavy |
3500gp |
80lbs |
| Rigs |
|
|
Weapon Mount
|
800gp |
- |
| Total |
18300gp |
580lbs |
*Rhulic Medium Steam Armor- Rhulic technology, although compatible with human’s, tend to be more rugged in design and, of course, must fit the stout, wide bodies of the dwarven frame. So when comparing Rhulic steam armor to the Light and Heavy classes currently built by Caspian and Khadoran steamos, it tends to fall somewhere in the middle. Rhulic Medium Steam Armor has the following traits:
- A suit of medium steam armor has a Strength score of 23.
- A suit of medium steam armor has an AC of 18 (+8 armor bonus).
- A suit of medium steam armor has 75 Hit Points
- A suit of medium steam armor has 1 equipment slot, but only behind either shoulder of the armor.
- The operator has a maximum Dexterity bonus of 0 while wearing the armor.
- The operator of the armor takes a –5 armor check penalty while wearing the steam armor.
- The armor’s effective reach is 5 feet, and its base speed is 20 feet.
- Unarmed medium steam armor has a single slam attack that deals 1d6 points of damage (plus the armor’s Strength modifier).
- The armor’s fuel efficiency is a ratio of 4/1 , at the cost of doubling a human standard fuel load for heavy armor (i.e., 40 pounds of coal and 16 gallons of water provide 10 hours of normal use, or 2.5 hours of combat use. Human heavy steam armor has a 5/1 ratio, where 20 pounds of coal and 8 gallons of water would provide 5 hours of normal use, 1 hour of combat).
- This armor is fitted only for dwarves, but can be modified to fit a human for an additional 2/3 to the base cost of the chassis.
Hammerfall Steam Armor is built to perform under the most extreme combat circumstances, and supports a wide array of weapons that could make even a Trencher Commando jealous.
Riot Gun- Based off of the existing Hammerfall Rifle, this heavy barreled design was created to give it’s user a familiar weapon to fire and still offer better performance, including balance, faster reloading, and the option of improvised melee. The weapon can fire normal rifle carriages (2d8, 160ft) as well as grapeshot satchels (4d6, 30ft cone), but paired with Plate Puncher Ammunition (see article), the weapon can even be used for anti-armor purposes.
| Item |
Cost |
Weight |
| Riot Gun |
|
|
| MW Hammerfall Rifle |
1800gp |
14lbs |
| Ghordson Breechlock x2 |
600gp |
- |
Serricsteel Bayonet
|
318gp |
1lbs |
| Total |
2718gp |
15lbs |
Riot Shield- Much has been left unchanged in the design of the shield. With it’s current versatility for supreme defense, stabilizing ranged weapons, and the area-denial mechanics of its concussion chamber, the Riot Shield is a natural choice for steam armor use. Although the shield cannot be detached and placed in the ground to be used as total cover (as per a normal bulwark shield), instead the shield provides a +2 stability bonus to resist bull rushes, trip attacks, and ready actions against charges when Fighting Defensively or in Total Defense. Additionally, when mounted to the steam armor, the user does not need the Exotic Proficiency (Riot Shield) to make shield bash or concussive blast attacks.
| Item |
Cost |
Weight |
| Riot Shield |
|
|
MW Rifleman’s Bulwark
|
390gp |
40lbs |
| Concussion Chamber |
375gp |
10lbs |
| Loading and Trigger Assembly |
125gp |
5lbs |
| Mounting Frame |
50gp |
3lbs |
| Total |
890gp |
48lbs |
Thumper Mortar- When designing the armaments that would be fitted to the steam armor, it was initially decided that the rifle and shield combination familiar to Highshield veterans would be sufficient. Yet, when the engineers working on the suit saw a visiting Blitzer model warjack and the dual grenade launchers it had mounted on its shoulders, they all collectively agreed, “We can do one better.” Although similar in design, the Thumper Mortar is a stouter, heavier barreled cousin of the original Thumper. It fires the same types of shells as a normal grenade launcher with double the base range and range increments of the weapon, and by aiming in a very high arc (half its current max range), the mortar can ignore Total Concealment and Total Cover, so long as there isn’t a sturdy horizontal hindrance (such as a stone roof or very dense treeline).
| Item |
Cost |
Weight |
| Thumper Mortar |
|
|
| Thumper Grenade Launcher (Large) |
4500gp |
65lbs |
| Steamplant Connection |
250gp |
4lbs |
| Total |
4750gp |
69lbs |
-
Tactics- Although still a relatively young regiment, Rhulfolk chosen to become Riot Troopers are usually seasoned sergeants or crafty soldiers with a knack for mechanikal know-how. The power and armaments granted by the suit make them powerful opponents singularly, but recruits are trained to fight in a squadron of 3 or 4, and have been integrated into Highshield formations and tactics to compliment each other.
- Aggressive- With the Highshields in a single line formation, the Troopers follow close behind and provide ranking fire over the heads of their unmechanized brothers.
- Defensive- Providing a shield wall so thick it can safeguard a ‘jack and shun away an angry mob, the Troopers take the lead as the Highshields form up behind them, positioned to cover the flanks and protect the Rioter’s vulnerable boilers.
- Support- If the need arises for a moderately fortified position to be shelled, or if a hasty retreat is ordered and the remaining soldiers need covering fire, the Troopers will lock down their position, drive their shields into the ground to form an arching wall, and use their mortars as their primary form of attack. In the case of softening an enemy, seeing a fortress of dwarf and steel raining down shrapnel will surely demoralize whomever, and whatever, is left of the position. Conversely for the latter, this formation can stave off the enemy long enough for troops to clear out, as man, ‘jack, or monster fail to do their best to overrun the stubborn dwarves.