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<channel>
	<title>Mechanik's Union</title>
	<atom:link href="http://www.hecate.ca/union/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hecate.ca/union</link>
	<description>All things mechanikal, magikal, clockwerk, and mundane</description>
	<lastBuildDate>Tue, 09 Feb 2010 02:48:23 +0000</lastBuildDate>
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			<item>
		<title>&#8216;Jack Armements: Pile Drivers</title>
		<link>http://www.hecate.ca/union/2010/02/07/jack-armements-pile-drivers/</link>
		<comments>http://www.hecate.ca/union/2010/02/07/jack-armements-pile-drivers/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 06:37:03 +0000</pubDate>
		<dc:creator>AnimaRaptor</dc:creator>
				<category><![CDATA[Mechanika]]></category>
		<category><![CDATA['jack]]></category>
		<category><![CDATA[driver]]></category>
		<category><![CDATA[pile]]></category>
		<category><![CDATA[warjack]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/?p=85</guid>
		<description><![CDATA[As &#8216;Jack warfare becomes more frequent, the brilliant minds that create these machines are constantly innovating new tactics and equipment for battlefield victory. One of the most valuable abilities a &#8216;Jack can offer however, is to simply leave one of its hands open so it may perform grappling or throwing attacks. Although many designs call [...]]]></description>
			<content:encoded><![CDATA[<p>As &#8216;Jack warfare becomes more frequent, the brilliant minds that create these machines are constantly innovating new tactics and equipment for battlefield victory. One of the most valuable abilities a &#8216;Jack can offer however, is to simply leave one of its hands open so it may perform grappling or throwing attacks. Although many designs call for turning an entire &#8216;Jack arm into a weapon, attaching a weapon to the forearms of a &#8216;jack and keeping its hand free is becoming a more common practice. From the Kodiak&#8217;s armored fists, the Mangler&#8217;s punching dagger, and even the terrifying new Cygnaran Cyclone&#8217;s chain guns, mounting weapons without sacrificing a Jack&#8217;s fists gives it&#8217;s wielder a tactical upper hand (pun intended).</p>
<p>The Pile Driver utilizes this principle, and besides it&#8217;s already impressive ability to punch through steel, offers a &#8216;Jack more options or special attacks to choose from.</p>
<p>In short, the Pile is a long, tempered steel spike attached to a large steam piston assembly and armored in a plate housing. Much like the Khadoran Marauder, the system is powered directly by the Jack&#8217;s engine via thick armored hoses connecting to the rear of the piston. When activated, the spike travels a very short distance with great acceleration, and in most cases, can  punch a perfectly clean hole through serric armor. Instead of replacing the entire arm, however, the assembly is specially mounted onto the forearm of the &#8216;jack with a custom heavy duty frame.</p>
<p>Stats:</p>
<ul>
<li>Size- Large</li>
<li>Damage- 2d10</li>
<li>Type- Peircing</li>
<li>Critical- x3</li>
<li>Special- After a successful melee Fist attack, immediately make a second attack as a free action and hit automatically (I.e. feat: Bayonet Charge). This attack ignores hardness.</li>
<li>Special- After making a successful Grapple attack or check, immediately roll a second attack. If successful, this attack ignores hardness.</li>
</ul>
<p>While having one of these weapons on a &#8216;Jack is beneficial, mounting two of these weapons (one on each arm) grants devastating abilities.</p>
<p>Critical Gore: After resolving a full round attack on a living creature,  the target must make a DC16 Fort save. If failed, the target suffers ongoing 1d8 bleeding damage (DC 16 heal check).</p>
<p>Critical Steam Bleed: After resolving a full round attack on a Warjack, the target must make a DC16 Fort Save. If failed, the target suffers a cumulative -2 penalty to attack, damage, speed and AC  (DC 16 Craft Mechanika).</p>
<p>Installment:</p>
<ul>
<li>3500G Pile Driver assembly/ 1750G, Exp 89, DC22</li>
<li>300G Engine Coupling mod/ 150G, Exp 20, DC20</li>
<li>200G Mounting bracket/ 100G, Exp 15, DC15</li>
<li>Weight- 180lbs each complete system.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Copperfist Entry Rifle</title>
		<link>http://www.hecate.ca/union/2010/02/04/copperfist-entry-rifle/</link>
		<comments>http://www.hecate.ca/union/2010/02/04/copperfist-entry-rifle/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 07:34:39 +0000</pubDate>
		<dc:creator>AnimaRaptor</dc:creator>
				<category><![CDATA[Mechanika]]></category>
		<category><![CDATA[Burst]]></category>
		<category><![CDATA[Dwarven]]></category>
		<category><![CDATA[Entry]]></category>
		<category><![CDATA[Hammerfall]]></category>
		<category><![CDATA[Rhul]]></category>
		<category><![CDATA[Rifle]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[SWAT]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/?p=80</guid>
		<description><![CDATA[As the Dwarves of Rhul settle themselves in the lands of men, word of their military expertise and ingenuity spread as well. It&#8217;s rare to see a dwarf that is both skilled and humble, so when a fine Rhulic weapon design is improved upon, word gets out fast.
One example of this is the Copperfist Entry [...]]]></description>
			<content:encoded><![CDATA[<p>As the Dwarves of Rhul settle themselves in the lands of men, word of their military expertise and ingenuity spread as well. It&#8217;s rare to see a dwarf that is both skilled and humble, so when a fine Rhulic weapon design is improved upon, word gets out fast.</p>
<p>One example of this is the Copperfist Entry Rifle. While most human riflemen in the Iron Kingdoms are trained as scouts, snipers or assassins, the Rhulfolk tend to take a different approach. Like the Hoplites of our time, units such as the Hammerfall High Sheild Gun Corps utilize solid defense and harrowing offense to deal with their problems, their bulwark shields and double barreled serric rifles working with deadly accuracy on the battlefield.</p>
<p>The Copperfist Rifle however, is designed for close quarters and urban environments, when one doesn&#8217;t always have the benefit of a shield-walled platoon. Essentially a shortened yet heavier version of its original cousin, the Entry Rifle is a +1 Breech Lock Sound Burst Double Barreled Serric Rifle (it&#8217;s a mouthfull, isn&#8217;t it?) capable of making devastating surprise round attacks.</p>
<p>Components include:</p>
<ul>
<li>Hammerfall Rifle</li>
<li>2 +1 Enhancement Rune Plates</li>
<li>1 Sound Burst Rune Plate</li>
<li>Conduits</li>
<li>Accumulator Socket</li>
<li>Heavy Accumulator</li>
<li>2 Breech Lock Mechanisms</li>
</ul>
<p>Stats Include:</p>
<ul>
<li>Range- 120 ft</li>
<li>Weight- 18 lbs</li>
<li>Length- 3&#8242;1&#8243;</li>
<li>Damage- 2d8 (per barrel) + 1d8 Force</li>
<li>Crit- 19 &#8211; 20 x 2</li>
<li>Effects- Stun (Fort DC 16)</li>
<li>Reload- 1 Standard (per barrel)</li>
</ul>
<p>Despite it&#8217;s weight (A single +1 rune plate is needed for each barrel, while only 1 Sound Burst plate is needed for the effect), the heavy accumulator needed to power it, and the diligent maintenance needed to clean a breech lock and it&#8217;s sabot rounds, the owner of a Copperfist Entry Rifle can literally be the proverbial &#8220;SWAT Dwarf&#8221; of the IK world.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seattle?</title>
		<link>http://www.hecate.ca/union/2008/11/22/seattle/</link>
		<comments>http://www.hecate.ca/union/2008/11/22/seattle/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 21:14:25 +0000</pubDate>
		<dc:creator>jwalk</dc:creator>
				<category><![CDATA[Game Connections]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/?p=75</guid>
		<description><![CDATA[This doesn&#8217;t fit any Mechanika categories, and I apologize if this is inappropriate, but I have to ask&#8230;
I&#8217;m just getting into IK here in Seattle after years with DnD. Â Anybody playing IK here in Seattle, WA?
]]></description>
			<content:encoded><![CDATA[<p>This doesn&#8217;t fit any Mechanika categories, and I apologize if this is inappropriate, but I have to ask&#8230;</p>
<p>I&#8217;m just getting into IK here in Seattle after years with DnD. Â Anybody playing IK here in Seattle, WA?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hecate.ca/union/2008/11/22/seattle/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Helo from France</title>
		<link>http://www.hecate.ca/union/2008/05/20/helo-from-france/</link>
		<comments>http://www.hecate.ca/union/2008/05/20/helo-from-france/#comments</comments>
		<pubDate>Tue, 20 May 2008 19:02:40 +0000</pubDate>
		<dc:creator>yanthegobberish</dc:creator>
				<category><![CDATA[Game Connections]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/?p=69</guid>
		<description><![CDATA[Hello!
I&#8217;m a french master of Iron Kigdom&#8217;s world..?Â  We are few. Sometimes i feel like i&#8217;m the lone cause everything about IrK are so rare in the OldWorld
So
I want to ask all your&#8217;s authors and you if they allow me to translate and post this translated creation in my own Irk site in construction
Please, dont [...]]]></description>
			<content:encoded><![CDATA[<p>Hello!</p>
<p>I&#8217;m a french master of Iron Kigdom&#8217;s world..?Â  We are few. Sometimes i feel like i&#8217;m the lone cause everything about IrK are so rare in the OldWorld</p>
<p>So</p>
<p>I want to ask all your&#8217;s authors and you if they allow me to translate and post this translated creation in my own Irk site in construction</p>
<p>Please, dont leave my heroic players in theÂ shadow of the knowless..</p>
<p>sorry for my poor english.. it&#8217;s hard for a gobber to learn you Old&#8217;tongue</p>
<p>Â </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Step Past &#8220;Sharpshooter&#8221;</title>
		<link>http://www.hecate.ca/union/2008/02/01/a-step-past-sharpshooter/</link>
		<comments>http://www.hecate.ca/union/2008/02/01/a-step-past-sharpshooter/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 19:43:24 +0000</pubDate>
		<dc:creator>alistairenix</dc:creator>
				<category><![CDATA[House Rules]]></category>
		<category><![CDATA[Mundane]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/2008/02/01/a-step-past-sharpshooter/</guid>
		<description><![CDATA[We&#8217;ve all seen the &#8220;Sharpshooter&#8221; feat in the Iron Kingdoms book, and I&#8217;m sure we&#8217;ve all wondered why a Rifleman or trained sharpshooter can&#8217;t take a potshot of someone who moves into their line of fire. It works in the real world. In fact, it works so well, they even have a name for it. [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve all seen the &#8220;Sharpshooter&#8221; feat in the Iron Kingdoms book, and I&#8217;m sure we&#8217;ve all wondered why a Rifleman or trained sharpshooter can&#8217;t take a potshot of someone who moves into their line of fire. It works in the real world. In fact, it works so well, they even have a name for it. Cygnaran Long-gunners and Khadoran Widowmakers alikeÂ call it &#8220;Overwatch.&#8221;</p>
<p>So, in the name of &#8220;quasi-realism,&#8221; I developed a fairly high-level Feat to allow characters a functional overwatch-style shooting technique. It even works outside the Iron Kingdoms, but that&#8217;s not important right now.</p>
<p>Overwatch:</p>
<p>Req: Dex 17+, Combat Reflexes, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Sharpshooter, Weapon Focus (with ranged weapon), BAB +10</p>
<p>A character with a ranged weapon who has not moved this round may make a number of additional Attacks of Opportunity equal to their Dex bonus.Â  The attacks can be used against any target that entersÂ an area within their front facing line-of-sight with that weapon within its first range increment. The character may only take a the full number of Attacks of Opportunity in one round if they are using a weapon that can make multiple attacks in a single round. The character may only make one attack against a single target and must have clear line of sight to the target when they make the attack. Range and cover modifiers are applied normally against this attack.</p>
<p>Opinions are welcome, your milage may vary, offer not valid in all areas, local laws and regulations still apply.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Strongbox Servitor and Its Marvelous Load-Bearing Suspension</title>
		<link>http://www.hecate.ca/union/2007/11/28/the-strongbox-servitor-and-its-marvelous-load-bearing-suspension/</link>
		<comments>http://www.hecate.ca/union/2007/11/28/the-strongbox-servitor-and-its-marvelous-load-bearing-suspension/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 17:30:14 +0000</pubDate>
		<dc:creator>Infested Paladin</dc:creator>
				<category><![CDATA[Clockwerk]]></category>
		<category><![CDATA[Mechanika]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/2007/11/28/the-strongbox-servitor-and-its-marvelous-load-bearing-suspension/</guid>
		<description><![CDATA[(Reposted from the Privateer Press Forums.)
Arcane mechaniks and bodgers have so many cool gadgets to play with, but the weight of all that mechanika adds up.  Why not make the gadgets carry themselves?


Item
Cost
Weight


Servitor, Strongbox




Small
200 gp
60 lb.


Medium
400 gp
120 lb.


Enhancement




Load-Bearing Suspension
25%
25% base weight


New Servitor Type:
Strongbox
These crablike servitors look like a cross between an overgrown mite and [...]]]></description>
			<content:encoded><![CDATA[<p>(Reposted from the <a href="http://www.privateerpressforums.com/index.php?showtopic=123970">Privateer Press Forums</a>.)</p>
<p>Arcane mechaniks and bodgers have so many cool gadgets to play with, but the weight of all that mechanika adds up.  Why not make the gadgets carry themselves?</p>
<table>
<tr>
<td>Item</td>
<td>Cost</td>
<td>Weight</td>
</tr>
<tr>
<td><em>Servitor, Strongbox</em></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Small</td>
<td>200 gp</td>
<td>60 lb.</td>
</tr>
<tr>
<td>Medium</td>
<td>400 gp</td>
<td>120 lb.</td>
</tr>
<tr>
<td><em>Enhancement</em></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Load-Bearing Suspension</td>
<td>25%</td>
<td>25% base weight</td>
</tr>
</table>
<p><u>New Servitor Type:</u></p>
<p><strong>Strongbox</strong><br />
These crablike servitors look like a cross between an overgrown mite and a steamer trunk.  Indeed, thatâ€™s what they are.  Strongbox servitors take the form of a rectangular, iron-bound chest with a mechanikal undercarriage from which protrude six to eight legs, as well as a quartet of ocular lenses, one pointing in each direction.  Not especially helpful in a foundry, where a mechanik would lay out his own tools and a servitor would be of use in directly assisting with the work, strongboxes are designed to assist mechaniks working in the field by carrying equipment and tools for them.  Strongboxes make popular mechanikal familiars for adventuring arcane mechaniks and mechanists in particular.<span id="more-66"></span></p>
<p>Strongboxes have no external manipulators, but they do have a single internal claw manipulator that one can use to keep its compartmentâ€™s contents from shifting about too much, and to open and close its own lid on command. They are usually trained to use the claw to hand out their internal contents as needed.  In addition to internal storage space, it is common to see pouches or webbing affixed to a strongboxâ€™s lid and sides to accomodate gear that wonâ€™t fit inside, either because the main compartment is full or an itemâ€™s dimensions are greater than the inside can handle.</p>
<p>The classic design features six legs, one to each corner and an extra on each long side, and a flat lid on the trunk, but the design varies by builder and foundry to include as many legs as ten or as few as four, and lids that curve or come up at odd angles.  A rumor popular among mechaniks has it that the former director of the Cygnaran Armory in Caspia converted his trusty old strongbox into a reading chair that moves between windows throughout its masterâ€™s house to catch the best light.</p>
<p>Popular enhancements for strongbox servitors are ones that enhance their capabilities in their role as porters, notably load-bearing suspension (see below), physical augmentation, and the porterâ€™s scabbard.  Strongboxes with the porterâ€™s scabbard enhancement have additional subcompartments built into the walls of their main trunk compartment and into their undercarriage, and someone searching a strongbox servitor so enhanced will need to make a Search check (DC 25) to find them.</p>
<p>Small strongbox servitors are also known as coffers, to distinguish them from larger models.</p>
<p>Small strongboxes have the following statistics:</p>
<p><strong>Small Construct (Servitor):</strong> CR 1; HD 1d10+10, hp 15; Init &#8211;; Spd 20 ft.; AC 13, touch 11, flat-footed 13; Base Atk +0, Grp -3; Atk claw +2 melee (1d2+1 piercing); Full Atk 1 claw +2 melee (1d2+1 piercing); SA &#8211;; SQ Darkvision 60 feet, Construct traits, Servitor traits; AL neutral; SV Fort +0, Ref +0, Will +0; Str 12, Dex 10, Con &#8211;, Int 2, Wis 10, Cha 1.</p>
<p>Medium strongboxes have the following statistics:</p>
<p><strong>Medium Construct (Servitor):</strong> CR 1; HD 1d10+20, hp 25; Init &#8211;; Spd 30 ft.; AC 12, touch 10, flat-footed 12; Base Atk +1, Grp +3; Atk claw +3 melee (1d3+2 piercing); Full Atk 1 claw +3 melee (1d2+1 piercing); SA &#8211;; SQ Darkvision 60 feet, Construct traits, Servitor traits; AL neutral; SV Fort +0, Ref +0, Will +0; Str 14, Dex 10, Con &#8211;, Int 2, Wis 10, Cha 1.</p>
<p><strong>Combat:</strong></p>
<p>A strongbox thatâ€™s been taught the Fetch trick can be instructed to proffer any single item in its compartment to its handler or another designated friendly target.  This occurs as a move-equivalent action on the strongboxâ€™s turn.  The Fetch trick also allows a strongbox to use its internal manipulator to pick an item up through a special hatch in its undercarriage.  The strongbox must be in the same square as the item, and the item must be at least one size category smaller than the strongbox.</p>
<p>A strongbox thatâ€™s been ordered to Defend a target will interpose itself between the target and any apparent enemies and open its lid, providing cover.</p>
<p>Strongbox servitors can use their internal claw manipulator to hold their lid closed.  Attempts to pry open a strongboxâ€™s lid while the construct is active first require the servitor to be pinned, then a successful Strength check as a standard action against the trunk portionâ€™s burst DC (25 plus the strongboxâ€™s current Strength bonus).</p>
<p>A small strongbox can typically hold 12 cubic feet of equipment in its main compartment.  A light load for a small strongbox is up to 33 pounds; a medium load, 34-66 pounds; and a heavy load, 67-100 pounds.  A small strongbox can drag up to 500 pounds.  A medium strongbox can typically hold 36 cubic feet of equipment in its main compartment.  A light load for a medium strongbox is up to 87 pounds; a medium load, 88-174 pounds; and a heavy load, 175-263 pounds.  A medium strongbox can drag up to 1315 pounds.</p>
<p><u>New Enhancement:</u><br />
<strong>Load-Bearing Suspension</strong><br />
The load-bearing suspension enhancement was cooked up by a Rhulic mechanist who grew fed up with her servitors bucking under heavy loads in a most undwarvenlike manner.  Itâ€™s a popular enhancement for strongboxes, as well as mannikins employed in the field as wrench squires.  Dwarven mechaniks are prone to installing this enhancement on any kind of servitor, for the industrious Rhulfolk have little patience for so-called â€œmechanikal sloth.â€</p>
<p>Servitors with the load-bearing suspension enhancement can move at their base speed even when carrying a medium or heavy load.  This enhancement can only be installed on servitors that rely on legs for locomotion.</p>
<p><strong>Build DC:</strong> 15</p>
<p><strong>Install DC:</strong> 15</p>
<p><strong>Base Cost:</strong> 25% base cost.</p>
<p><strong>XP Cost:</strong> 1/25th base cost.</p>
<p><strong>Weight:</strong> 25% base weight.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Anti-Gravity Warhammer</title>
		<link>http://www.hecate.ca/union/2007/10/26/anti-gravity-warhammer/</link>
		<comments>http://www.hecate.ca/union/2007/10/26/anti-gravity-warhammer/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 22:36:50 +0000</pubDate>
		<dc:creator>TheTwitWarjack</dc:creator>
				<category><![CDATA[Mechanika]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/2007/10/26/anti-gravity-warhammer/</guid>
		<description><![CDATA[You need:

Â Anti-Grav engine(see below)
Masterwork Warhammer
3 rune plates: 1.+5 enhancement 2.Energy burst(level 5) 3.Concussion blast(level 5)
Field Generator (cost like an arcantrix engine with 3 level 5 spells)
mechanical trigger
4 conduits

Anti-Grav engine

engine housing
3 rune plates: 1. Energy blast(lvl 5) 2. Containing Field(lvl 5) 3. see magic
reflective arcane matrix
alchemical goggles
heavy hybrid socket
5 conduits

Stats:
Damage(M): 1d8 X 3
Critical: X3
Weight: 25 lb
Type [...]]]></description>
			<content:encoded><![CDATA[<p>You need:</p>
<ul>
<li>Â Anti-Grav engine(see below)</li>
<li>Masterwork Warhammer</li>
<li>3 rune plates: 1.+5 enhancement 2.Energy burst(level 5) 3.Concussion blast(level 5)</li>
<li>Field Generator (cost like an arcantrix engine with 3 level 5 spells)</li>
<li>mechanical trigger</li>
<li>4 conduits</li>
</ul>
<p align="center">Anti-Grav engine</p>
<ul>
<li>engine housing</li>
<li>3 rune plates: 1. Energy blast(lvl 5) 2. Containing Field(lvl 5) 3. see magic</li>
<li>reflective arcane matrix</li>
<li>alchemical goggles</li>
<li>heavy hybrid socket</li>
<li>5 conduits</li>
</ul>
<p align="left">Stats:</p>
<p align="left">Damage(M): 1d8 X 3</p>
<p align="left">Critical: X3</p>
<p align="left">Weight: 25 lb</p>
<p align="left">Type Bludgeoning</p>
<p align="left">Special:</p>
<p align="left">When pushing the trigger, the containing field will cease to exist. When you will hit something which makes 1d8 X 5 of damageÂ (insteadÂ of 3) + 3d8 of pure energyÂ (don&#8217;t apply anyÂ DR or resistance to the hit) and the target is thrown 5 ft X strenght modifier. If there is a wall the damagesÂ are multiplied by 15 (no DR) and use the result of a d20+Attack bonus against the hardness of the wallÂ if the resultÂ exceeds by 5 or more the target is thrown through the wall if the check result is 5 under the &#8220;DC&#8221; theÂ  wall cracks. In all cases the target is stun or unconsious (DM&#8217;s choice)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Rune Airship</title>
		<link>http://www.hecate.ca/union/2007/10/19/the-rune-airship/</link>
		<comments>http://www.hecate.ca/union/2007/10/19/the-rune-airship/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 13:43:04 +0000</pubDate>
		<dc:creator>Six</dc:creator>
				<category><![CDATA[Mechanika]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/2007/10/19/the-rune-airship/</guid>
		<description><![CDATA[What makes it go up? Rune plates of levitate. Each rune plate individually lacks the power to lift the whole ship (they are created a Caster level 3 to keep math simple and nix permanent hit point loss for creating 200+ exp items) each plate contributes to lifting 300lbs 
The construction of one of the [...]]]></description>
			<content:encoded><![CDATA[<p>What makes it go up? Rune plates of levitate. Each rune plate individually lacks the power to lift the whole ship (they are created a Caster level 3 to keep math simple and nix permanent hit point loss for creating 200+ exp items) each plate contributes to lifting 300lbs </p>
<p>The construction of one of the rune plates would require a wizard (or other class of caster) with scribe scroll and etch rune plate. They cost 1,650gp in materials and 132exp and 3 days to create. </p>
<p>However: the spell harnessed by the rune plate is power hungry, every five minutes of operation the rune plate draws a charge from its power source, you will see the dilemma soon </p>
<p>Displacement is a measure of how heavy a ship is sort of: its really a measure of how much water is not in the space taken up by the boat and therefore how much lighter the boat is than the water it has displaced, I will use this to calculate the number of rune plates needed to provide lift. </p>
<p>(For the mathematically savvy you will realize a ship is by definition lighter than its displacement, plus the air in the space held apart by the hull has a bit of something to do with buoyancy. But for the sake of argument we will assume that providing the lift to equal the ships displacement in water will provide enough force to hold the ship in the air too with enough wiggle room to mess around with a bit of extra weight here or there) </p>
<p>The USS Monitor (an early American Ironclad) displaced 776 tons (roughly 1,552,000 lbs) it would require 5,174 rune plates to lift (but it has a whopping 8 inches of iron plate armorâ€¦) </p>
<p>The USS Constellation with 1,278 tons displacement would require 8,520 rune plates to lift. </p>
<p>Both of these ships are prime examples of vessels available in the Iron Kingdoms. </p>
<p>Now we can fudge the plates a little to boost there lifting power but increase there cost dramatically or &#8216;GM Fudge&#8217; the power out put of the plates for the sake of flight.</p>
<p>An alternate plate design calling for a casting of empowered levitate (making it a level 4 spell cast by a 7th level caster has a lifting power just over 1,000lbs [.5 tons] each of these plates would cost 7,700gp in materials + 616exp and 7 days to create.</p>
<p>Back to the Monitor, with its 5,174 rune plates it would need another 5,174 series conduits to link them all together 100gp + 8 exp to create each.</p>
<p>On to a source of power (bwa haha!)<br />
The monitor had 2 steam engines (adequate for outrigger props but what about the rune plates?) each rune plate needs to suck up a charge ever 3 minutes (30 rounds) now comes in the arcane turbine(s) if the rune plates are linked together into banks that draw there charges at the same time (during the same round) we still need a way to generate 173 charges a round, as the rune plates are bundled into 30 sets of 173 plates; also requiring 30 mechanical triggers to start each bank Every 6 seconds another bank is turned on until all 30 banks are running and full lift is generated. Note that all 30 banks must be running at all times the rune ship is in flight, losing just one bank turns your flying ship into a 51,900 lb rock. Warcaster arcane turbines build 6 charges a round but only power 5 items we would need 21 of them just to power the rune plates or a larger arcane turbine or two (or five) LM describes larger turbines providing more charges but not being practical for warcaster armor, but we arenâ€™t making warcaster armor we are making a Runeship. </p>
<p>Looking at arcane turbines I surmise the following: it generates one charge for every 1,333.3r gp + 106 exp to create in cost and they weigh 15 lbs at 6 charges but as a warcaster could easily lift 30 lbs for 12 charges/round I must assume they become weight prohibitive on a compounding scale so I would factor the weight if a player was making the turbine (probably by adding = 15 lb for ever extra charge so: [15 lb at 6 charges would be 30 lb at 7 charges and 45 lb at 8 charges ect.]</p>
<p>The turbines I am fitting my runeship with will be 450 lbs each there are five of them powered by two steam engines they cost 46,690 gp + 3736 exp to make. They generate 35 charges per round.</p>
<p>The Runeship can ascend/descend 20ft per round with the use of a control surface and thereâ€™s a single extra rune place mounted on the dead center of the keel and one amid ship on the top to provide sky ballast (a fraction of weight to pull the ship towards the earth or heavens that is neutralized by the other plate pulling in the opposite direction when/if it starts to roll on its axis. The amount of force that can be generated is 300 lbs in each direction, these plates could also be used to force the ship to roll but why would you want to do that?)</p>
<p>That all together creates the bare bones of a Runeship based on the Monitor<br />
It would cost </p>
<ul>
<li>233,500gp + 18,680 exp to make the arcane turbines (467,000gp to contract there construction and 56 days to make each one)</li>
<li>
8,540,400 gp + 683,132 exp to make the rune plates (17,080,800 gp to contract there construction and 3 days to make each one [or 15,528 days consecutively just under 43 Iron Kingdom years for one person])</li>
<li>517,400 gp + 41,392 exp to make the series conduits connecting the rune plates to one another (1,034,800 gp to contract the construction)</li>
<li>500 gp + 40 exp to link the arcane turbines to one another with series conduits (1,000 gp to contract the construction)</li>
<li>3,000 gp + 240 exp For 30 mechanical triggers to turn the series connected rune plate banks on and off (10,000 gp to contract the construction of these)</li>
<li>Control surfaces to manipulate all of the rune plates (part of the cost to link them all together)</li>
<li>And the cost of the ironclad to which it is all attached. The USS monitor cost $195,000 US$ to build in 1862 the price of gold was $35 an ounce that works itself out to being 560$ / 50 gp</li>
</ul>
<p>That works out to costing 17,410.7 gp to make the ship all the mechanika is attached to. </p>
<p>It took the US 4 months to make the Monitor</p>
<p>A player making this ship would be spending on the order of 9,312,210 gp and about 744,977 exp, it would take him/her about 18,625 days [about 51.3 years]</p>
<p>A nation contracting this project over a large number of workers would be spending about 18,624,420 gp </p>
<p>Could a nation make one? Hell yes!</p>
<p>Movement would be based on the props connected to the steam engines and its mass, I imagine it would move at around 16 knots (double what the monitor could pull off in the water, not factoring in wind) it would ascend descend at up to 20 ft/round (200 ft a minute)</p>
<p>Cargo: 15,000 cu ft</p>
<p>I would build it into a ship shape to allow for its already natural displacement to keep it afloat allowing one to land in rivers, lakes and what not.</p>
<p>It would probably have a 16 hour coal endurance (based on the Monitor and it&#8217;s endurance) fuel stores for 47,920 lbs.. When the coal runs out the arcane turbines would spin down and the ship would become a rock (unless you also added 130 heavy accumulators to power the rune plates, you would need 130 of them for every three minutes you wanted to stay aloft)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hecate.ca/union/2007/10/19/the-rune-airship/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>BroodFather, Heavy Warjack of Renown</title>
		<link>http://www.hecate.ca/union/2007/10/13/broodfather-heavy-warjack-of-renown/</link>
		<comments>http://www.hecate.ca/union/2007/10/13/broodfather-heavy-warjack-of-renown/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 16:07:59 +0000</pubDate>
		<dc:creator>Tsukasa111</dc:creator>
				<category><![CDATA[Mechanika]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/2007/10/13/broodfather-heavy-warjack-of-renown/</guid>
		<description><![CDATA[Broodfather Heavy Warjack
Height/Weight: 10 ft./8.7 tons
Armament: Dual Chainblades, Harpoon Cannon, Beetle servitors
HD: 18d10+30
HP: 129
Base Initiative: +1
Speed: 25 ft.
AC: 23
BAB: +13/+8/+3
MAB: +26/+8/+3
RAB: +15/+8/+3
BAD: 1d10
Space/Reach: 10 ft. by 10 ft./10 ft.
Saving Throws: Dex +8, Will +8, Fort +6
Abilities: Str: 36, Dex 14
Cortex: Arcanum Grade, Int 10, Wis 15
Build DC: 31
Construction Time: 28 weeks
Price: 57950 gp
Special Attacks:
	ChainBlades (&#8216;jack [...]]]></description>
			<content:encoded><![CDATA[<p><u><strong>Broodfather Heavy Warjack</strong></u><br />
<strong>Height/Weight: 10 ft./8.7 tons<br />
Armament: Dual Chainblades, Harpoon Cannon, Beetle servitors<br />
HD: 18d10+30<br />
HP: 129<br />
Base Initiative: +1<br />
Speed: 25 ft.<br />
AC: 23<br />
BAB: +13/+8/+3<br />
MAB: +26/+8/+3<br />
RAB: +15/+8/+3<br />
BAD: 1d10<br />
Space/Reach: 10 ft. by 10 ft./10 ft.<br />
Saving Throws: Dex +8, Will +8, Fort +6<br />
Abilities: Str: 36, Dex 14<br />
Cortex: Arcanum Grade, Int 10, Wis 15<br />
Build DC: 31<br />
Construction Time: 28 weeks<br />
Price: 57950 gp<br />
Special Attacks:<br />
</strong>	<u>ChainBlades (&#8216;jack melee weapon, 1 in each hand)</u><br />
<em>These vicious weapons act on a chain belt mechanism that spins razor-sharp &#8220;teeth&#8221; at immense speeds. The teeth are infused with arcane energy upon activation, and as the teeth spin a whirling energy surrounds the blade, able to melt armor and flesh alike with ease. Not only that, but the wounds these weapons inflict are horrible, jagged cuts that will tear if the target is foolish enough to ignore them, causing further damage.</em></p>
<p>These weapons are essentially Large chainsaws that have reflexive arcane matrices built into the teeth. When the weapon is activated (a move equivalent action), the 4 Scorching Ray rune plates send the spell energy to each &#8220;tooth&#8221;, which emit that energy as the chain moves each along. The result is a blade surrounded by whirling red energy that tears through armor with ease (ignores hardness), and also leaves wounds that can tear open further. Should a target that is capable of moving under it&#8217;s own power attempt to do so after being damaged by these weapons, there is a cumulative 20% chance for each action taken that the wounds will tear open further, dealing one-third of the damage dealt by the initial blow.<br />
These weapons are accumulator powered, and draw one charge per round of use.</p>
<p><strong>Size: Large<br />
Damage: 2d10 (extra, see description)<br />
Special Qualities: Ignores hardness<br />
Cost: 5500 gp each (must be equipped as a pair to function properly) plus rune plate and accumulator<br />
Craft Check DC and XP cost: DC 20, 89 XP each<br />
Weight: 400 lb.</strong></p>
<p><u>Harpoon Cannon (&#8216;jack ranged weapon, equipped on torso)</u><br />
<em>Drawing upon the instruments that whalers use to catch their prey, this weapon uses a 3 sectioned barbed harpoon as ammunition. When the weapon is fired, the three sections whirl to life, spinning independently of one another at breakneck speed. Upon impact, the weapon bores into the target, and once secured, begins to reel in the round.<br />
</em><br />
This weapon is a &#8216;jack mounted, powered harpoon. Once fired, the boring action of the three sections deals damage for 2 rounds. After that, the round is secured enough that the chain can reel the round in (a move equivalent action). This can be used to drag the opponent closer, perhaps into range for melee weaponry. The weapon is mounted onto the torso, and can use the &#8216;jacks own weight to help pull in addition to the winding mechanism. For each round the chain is wound, the opponent is drawn one-third the distance fired.</p>
<p><strong>Size: Large<br />
Damage: 3d8 (special, see description)<br />
Special qualities: (pulling, see description)<br />
Range: 120 ft.<br />
Cost: 3000 for gun, 1500 for arm, plus cortex costs.<br />
Craft check DC and XP cost: DC 25, 130 XP for gun, 60 xp for arm.<br />
Weight: 200 lb.<br />
</strong><br />
<u>&#8216;Jack-mounted Servitor Bay</u><br />
Much like the servitor bays on steam armor, however this can deploy 8 tiny or four small servitors. They are usually mounted on the back of a &#8216;jack, with an extended version that mounts on the front, allowing for a further 8 tiny or four small servitors to be deployed.<br />
Unlike a steam armor, however, a &#8216;jack can use some of its own power to recharge the accumulators in its servitors at a rate of 1 charge per accumulator per minute.<br />
For an additional 500 gp, a relay to the &#8216;jack&#8217;s cortex can be installed, allowing a jack handler to give instructions to the servitors before they deploy through the &#8216;jack, using its cortex and modifiers to the DC of the Jack Handling check if one is required. Once deployed, the servitors can receive no further orders in this manner until they return. However, it may be given orders via &#8216;Jack Handling checks as normal.</p>
<p>Whenever a &#8216;jack&#8217;s damage threshold is reduced (see the LM, p. 24 &#8220;Mechanikal Construct Traits&#8221; callout), there is a cumulative 20% chance that the servitor bay is rendered inoperable by the damage.<br />
Cost: 2000 gp for normal, 4000 gp for extended, + 500 gp for command<br />
<strong>Special Qualities: Mechanikal Construct traits, Steamjack traits, damage reduction 10/serricsteel, Darkvision 60 ft, lowlight vision.<br />
Challenge Rating: 15<br />
</strong><br />
<em>A band of ragamuffins and their stolen battlegroup, two Talons and a Nomad, are fleeing the police. Having evaded them, they turn a corner and are met by a young man. &#8220;Get out of our bloomin&#8217; way!&#8221; their leader shouts. The young man simply smiles and snaps his fingers. A tremendous buzzing fills the air, and the heavy footsteps of a warjack begin to resound throughout the streets. The leader barely has time to shout at his &#8216;jacks to attack, before eight tiny spheres charge from seemingly all directions, their spinning weapons tearing through the most lightly armored of the bandits like tissue paper. The Talons, responding to their master&#8217;s order, charge, swatting at as many of the spheres as possible. But the spheres are nimble, and evade with ease. Soon, one of the Talons drops, as a spinning drill-like weapon pierces it&#8217;s right leg, soon followed by its brother. The two spheres that fired the charges quickly stream away, to make room for the heavy warjack that now charges through the alleyway, it&#8217;s two blades spinning with arcane fury. The Nomad, having just reached the young man, raises it&#8217;s blade and is impaled by a strange form of drill similar to the ones that had immobilized the Talons. The man steps aside, and the Nomad is pulled by a chain into reach of the massive blades wielded by the warjack. In a moment it is over, the bandits that still live groaning in pain, the stolen battlegroup immobilized, and the leader in the young man&#8217;s grasp. When the police arrive, they find the bandits tied to a tree, and the &#8216;jacks in pristine condition, keeping watch over their former masters.<br />
</em><br />
The Broodfather is a &#8216;jack designed with multiple roles in mind. First, it is an assault &#8216;jack, with its dual chainblades and torso mounted harpoon cannon. When working in tandem, the Broodfather can pull the enemy in with the Harpoon Cannon, then dice it to ribbons with the chainblades. It can also handle multiple lightly armored enemies and light warjacks by means of a devious servitor delivery system. Flying Carrion Beetle servitors harrass lightly armoured foes, while Ripper Beetles take down light warjacks with a smaller, accumulator powered version of the Harpoon Cannon, the Ripper Cannon. Able to store a full battle squadron of eight Carrion and four Ripper Beetles, the Broodfather can also use its internal power to recharge its servitor&#8217;s accumulators. It is also able to run much longer on a full boiler than most others of its class, and it can generally outlast its opponents if all else fails.<br />
It is also, however, a &#8216;jack that due to its Carrion Beetle&#8217;s backup manipulators, and its own, brute strength, can perform much heavier manual labor than any laborjack on the market. It can lift several tons of weight, and is also capable of dextrous manipulation when neccesary.<br />
The Broodfather is a one of a kind machine, and is the loving invention of an as of yet unidentified young mechanik. If this is his first work, who knows what will come next?</p>
<p><u><strong>&#8220;Carrion-Beetle&#8221; Attack Servitor</strong></u></p>
<p>Tiny Construct (Servitor)<br />
HD: 1/2 1d10, hp 3<br />
Init: +3<br />
Spd: 60 ft (see text)<br />
AC: 15<br />
Base Attack: +2<br />
Grapple: -6<br />
Full Attack: Buzz cutter: +2 (2d4 slash)<br />
Dive Bomb: +6 (2d4 slash, see text)<br />
Special qualities: Darkvision 60 ft, Construct Traits, Servitor Traits<br />
Alignment: neutral<br />
Saves: Fort: +0, Ref: +3, Fort: +0<br />
Str 10, Dex 16, Con -, Int 2, Wis 10, Cha 1<br />
Novotski Accumulo-Inducer with a Standard accumulator<br />
Cost: 770 gp[/b]<br />
<u><br />
Flight:</u> These servitors fly as though under the effect of a Fly spell cast at 6th level. They will always try to return to their point of origin before the spell expires. Activation of this ability drains 3 charges from the servitor&#8217;s accumulator. These servitors may not move any other way, and if they are grounded, they are immobile. They may re-activate this ability for a further 3 charges.</p>
<p><u>Dive Bomb:</u> When these servitors charge, they use their momentum to inflict additional damage to their targets. Since they are harder to dodge when moving at such speeds, the servitors gain a +4 to their to-hit roll instead of the standard +2, but take only a -2 to AC. For every 20 feet away from the target the servitor starts its charge, add +1 to the damage for a max of +6</p>
<p><u><strong>&#8220;Ripper-Beetle&#8221; Attack Servitor</strong></u></p>
<p><strong>Small Construct (Servitor)<br />
HD: 1d10, hp 6<br />
Init: +3<br />
Spd: 60 ft (see text)<br />
AC: 15<br />
Base Attack: +2<br />
Grapple: -6<br />
Full Attack: Buzz cutter: +2 (2d4 slash)<br />
Dive Bomb: +6 (2d4 slash, see text)<br />
Special qualities: Darkvision 60 ft, Construct Traits, Servitor Traits<br />
Alignment: neutral<br />
Saves: Fort: +0, Ref: +3, Fort: +0<br />
Str 10, Dex 16, Con -, Int 2, Wis 10, Cha 1<br />
Novotski Accumulo-Inducer with a Standard accumulator<br />
Cost: 4270 gp<br />
</strong><br />
<u>Flight:</u> These servitors fly as though under the effect of a Fly spell cast at 6th level. They will always try to return to their point of origin before the spell expires. Activation of this ability drains 3 charges from the servitor&#8217;s accumulator. These servitors may not move any other way, and if they are grounded, they are immobile. They may re-activate this ability for a further 3 charges.</p>
<p><u>Ripper Cannon (Servitor-mounted ranged weapon)</u><em><br />
Similar to the Harpoon Cannon, this weapon fires a sectioned, barbed harpoon. This one, however, is designed to be operated inside a target without being attached to a chain. It can be reeled in, but only after the round stops moving, generally after combat has ended.</em></p>
<p>This weapon acts exactly as a Harpoon Cannon, but there is no chain attached when fired. The round contiuously bores into the target until it runs out of power, dealing its damage each combat round until powerdown. There is a chain that can be used, but only when retrieving the round. Once attached, the round spins in the opposite direction until it is free, then pulled in with the chain. The process takes all of 10 minutes to complete.<br />
The Ripper round uses an accumulator, and draws one charge per round of use.</p>
<p><strong>Size: Medium<br />
Damage: 1d10 (special, see description)<br />
Special Qualities: (powered, see description)<br />
Range: 120 ft.<br />
Cost: 3500 plus accumulator<br />
Craft Check DC and XP Cost: DC 25, 160 XP<br />
Weight: 30 lb.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hecate.ca/union/2007/10/13/broodfather-heavy-warjack-of-renown/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Carrion Beetle Melee Attack Servitor</title>
		<link>http://www.hecate.ca/union/2007/07/17/carrion-beetle-melee-attack-servitor/</link>
		<comments>http://www.hecate.ca/union/2007/07/17/carrion-beetle-melee-attack-servitor/#comments</comments>
		<pubDate>Tue, 17 Jul 2007 10:20:21 +0000</pubDate>
		<dc:creator>Tsukasa111</dc:creator>
				<category><![CDATA[Clockwerk]]></category>
		<category><![CDATA[Mechanika]]></category>

		<guid isPermaLink="false">http://www.hecate.ca/union/2007/07/17/carrion-beetle-melee-attack-servitor/</guid>
		<description><![CDATA[


          Arcantrik Levitation Device
        



          Type:
        

          Size: Small
      [...]]]></description>
			<content:encoded><![CDATA[<table>
<tr>
<th colspan="7" align="center">
          <strong>Arcantrik Levitation Device</strong>
        </th>
</tr>
<tr>
<td colspan="2">
          Type:
        </td>
<td colspan="2">
          Size: Small
        </td>
<td>
          Weight:
        </td>
<td colspan="2" align="center">
          10.5
        </td>
</tr>
<tr>
<td colspan="4">
          Abilities: Allows a Carrion Beetle servitor to fly
        </td>
<td>
          Charges:
        </td>
<td colspan="2" align="center">
          10
        </td>
</tr>
<tr>
<td colspan="7" align="center" height="4"></td>
</tr>
<tr>
<td colspan="3" height="30">
          <strong>Components:</strong>
        </td>
<td align="center">
          Cost(gp)
        </td>
<td align="center">
          Cost(xp)
        </td>
<td align="center">
          Price(gp)
        </td>
<td align="center">
          Weight
        </td>
</tr>
<tr>
<td colspan="7">
          Housing
        </td>
</tr>
<tr>
<td colspan="3">
          Arcantrik Convergence Engine Housing
        </td>
<td align="center">
          n/a
        </td>
<td align="center">
          n/a
        </td>
<td align="center">
          300
        </td>
<td align="center">
          5.0
        </td>
</tr>
<tr>
<td>
          Rune Plates
        </td>
<td align="center">
          Spell Level
        </td>
<td align="center">
          Caster Level
        </td>
<td colspan="4" align="center"></td>
</tr>
<tr>
<td>
          Fly
        </td>
<td align="center">
          3
        </td>
<td align="center">
          3
        </td>
<td align="center">
          2,475
        </td>
<td align="center">
          198
        </td>
<td align="center">
          4,950
        </td>
<td align="center">
          n/a
        </td>
</tr>
<tr>
<td></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          n/a
        </td>
</tr>
<tr>
<td></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          n/a
        </td>
</tr>
<tr>
<td colspan="7">
          Conduits
        </td>
</tr>
<tr>
<td colspan="3">
          Spell Rune Plate Conduit
        </td>
<td align="center">
          1,500
        </td>
<td align="center">
          120
        </td>
<td align="center">
          3,000
        </td>
<td align="center">
          1.0
        </td>
</tr>
<tr>
<td colspan="3">
          Conduit for Reflective Matrix
        </td>
<td align="center">
          500
        </td>
<td align="center">
          40
        </td>
<td align="center">
          1,000
        </td>
<td align="center">
          1.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="7">
          Other Components
        </td>
</tr>
<tr>
<td colspan="3">
          Reflective Arcane Matrix
        </td>
<td align="center">
          150
        </td>
<td align="center">
          12
        </td>
<td align="center">
          300
        </td>
<td align="center">
          0.5
        </td>
</tr>
<tr>
<td colspan="3">
          Trickle Accumulator Socket
        </td>
<td align="center">
          100
        </td>
<td align="center">
          8
        </td>
<td align="center">
          200
        </td>
<td align="center">
          1.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="7">
          Material Components
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center"></td>
<td align="center">
          n/a
        </td>
<td align="center">
          0
        </td>
<td align="center">
          n/a
        </td>
</tr>
<tr>
<td colspan="7">
          Accumulators -*Not included in Total Cost (gp), Cost (xp), Price (gp).
        </td>
</tr>
<tr>
<td colspan="3">
          Standard
        </td>
<td align="center">
          250
        </td>
<td align="center">
          20
        </td>
<td align="center">
          500
        </td>
<td align="center">
          2.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="3"></td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0
        </td>
<td align="center">
          0.0
        </td>
</tr>
<tr>
<td colspan="7" align="center" height="4"></td>
</tr>
<tr>
<td colspan="2" height="30">
          <strong>Additional Costs:</strong>
        </td>
<td align="center">
          Days
        </td>
<td align="center">
          Price(gp)
        </td>
<td align="center">
          Cost(gp)
        </td>
<td align="center">
          Cost(xp)
        </td>
<td align="center">
          DC
        </td>
</tr>
<tr>
<td colspan="2" height="30">
          Schematics:
        </td>
<td align="center">
          6
        </td>
<td align="center">
          502.5
        </td>
<td align="center">
          251.25
        </td>
<td align="center">
          6
        </td>
<td align="center">
          23
        </td>
</tr>
<tr>
<td colspan="7" align="center" height="4"></td>
</tr>
<tr>
<td colspan="2" height="30">
          Component Construction:
        </td>
<td align="center">
          7
        </td>
<td align="center">
          5,750
        </td>
<td align="center">
          3,025
        </td>
<td align="center">
          218
        </td>
<td align="center">
          varies
        </td>
</tr>
<tr>
<td colspan="7" align="center" height="4"></td>
</tr>
<tr>
<td colspan="2" height="30">
          Assembly and Fusion:
        </td>
<td align="center">
          5
        </td>
<td align="center">
          4,000
        </td>
<td align="center">
          2,000
        </td>
<td align="center">
          160
        </td>
<td align="center">
          23
        </td>
</tr>
<tr>
<td colspan="7" align="center" height="4"></td>
</tr>
<tr>
<td rowspan="2" height="50">
          <strong>Totals: Includes Schematic Totals.</strong>
        </td>
<td colspan="2" align="center">
          Cost (gp)
        </td>
<td align="center">
          5,276.3
        </td>
<td colspan="2" align="center">
          Cost (xp)
        </td>
<td align="center">
          384
        </td>
</tr>
<tr>
<td colspan="2" align="center">
          Price (gp)
        </td>
<td align="center">
          10,252.5
        </td>
<td colspan="2" align="center">
          Days to Complete
        </td>
<td align="center">
          18
        </td>
</tr>
<tr>
<td colspan="7" align="right" height="16">
          Brought to you by asura &amp; pensfan @ gamestlouis.com
        </td>
</tr>
</table>
<p>Base Servitor Levitation device for Broodfather Warjack that carries servitors and launches them into battle. Flies 60 ft. per round. Has a maximum flight ceiling of 60 ft. up or down from point of launch, and 6 minutes combat flight time before needing a recharge. <strong>&#8220;Carrion Beetle&#8221; Melee Attack Servitor</strong><br />
Tiny Construct (Servitor)<br />
HD: 1/2 1d10, hp 3<br />
Init: +3<br />
Spd: 60 ft (see text)<br />
AC: 15<br />
Base Attack: +2<br />
Grapple: -6<br />
Full Attack: Buzz cutter: +2 (2d4 slash)<br />
Dive Bomb: +6 (2d4 slash, see text)<br />
Special qualities: Darkvision 60 ft, Construct Traits, Servitor Traits<br />
Alignment: neutral<br />
Saves: Fort: +0, Ref: +3, Fort: +0<br />
Str 10, Dex 16,  Con -, Int 2, Wis 10, Cha 1<br />
Novotski Accumulo-Inducer with a Standard accumulator<br />
Cost: 770 gp</p>
<p>Flight:  These servitors fly as though under the effect of a <em>Fly</em> spell cast at 3rd level. They will always try to return to their point of origin before the spell expires. Activation of this ability drains 3 charges from the servitor&#8217;s accumulator. These servitors may not move any other way, and if they are grounded, they are immobile. They may re-activate this ability for a further 3 charges.</p>
<p>Dive Bomb: When these servitors charge, they use their momentum to inflict additional damage to their targets. Since they are harder to dodge when moving at such speeds, the servitors gain a +4 to their to-hit roll instead of the standard +2, but take only a -2 to AC. For every 20 feet away from the target the servitor starts its charge, add +1 to the damage for a max of +6.</p>
<p>{Thanks to Psycomancer for above description and stats.}</p>
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