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Mechanik’s Union

All things mechanikal, magikal, clockwerk, and mundane

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Mechanikal Flametongue

A conversion from the DMG. This is a +1 mechanikal flaming burst longsword. The sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit.

Component DC Mod Caster Level Cost GP Cost XP Days to Create Price
MW Longsword +1 N/A N/A N/A N/A 315
+1 Enhancement Runeplate +1 5th 300 24 1 600
Flaming Burst Runeplate +1 7th 2,880 231 6 5,760
Scorching Ray Runeplate +2 3rd 1,650 132 4 3,300
Offensive Spell Trigger +1 6th 600 48 2 1,200
Mechanikal Trigger +1 3rd 300 24 1 600
Standard Hybrid Socket +1 3rd 225 18 1 450
Conduits (2 plates, +3 total) +2 3rd 3,510 281 8+1 7,020
Spell Plate Conduit (2nd level spell) +1 3rd 200 16 N/A 400
+11 7th 9,665 774 24 19,645

Project Costs: Blueprints 9 days to draft, Price 966 gp 5 sp, Cost 483 gp 2 sp 5 cp + 9 XP; Component construction 15 days, Price 11,910 gp, Cost 5,955 + 477 XP + masterwork longsword; Assembly & Fusion 9 days, Price 7,420 gp, Cost 3,710 gp + 197 XP.

Components: masterwork longsword, +1 enhancement rune plate, flaming burst runeplate, scorching ray spell rune plate, offensive spell trigger, mechanikal trigger, hybrid accumulator socket, conduits.

Moderate evocation; CL 7th; Craft Wondrous Item, Etch Rune Plate, Craft (Mechanika) 8 ranks; Craft (Mechanika) fusion check (DC 26); Price 19,645 gp; Cost 9,665 gp + 774 XP + schematic costs; Weight 6 lbs., 8 lbs. with accumulator.
Schematics = 484 gp, 9 xp; Craft (Mechanika) DC 26; 9 days

EDIT: Corrected costs for the Mechanikal Trigger (was showing costs for a +2 equivalent, but Flaming Burst and +1 enhancement are a +3 equivalent total)

Article #57 by netminder69 on May 18, 2006 @ 07:10 AM

This article is categorically filed under Mechanika, Retrofits

5 Comments »

Basic Mechanikal Armour

This post is intended to be a quick reference for the cost of some basic mechanikal armour. The first section is armour with one heavy accumulator, the second set is for people would prefer duracel and the armour contains two heavy accumulators

Important: You must add the cost of masterwork armour. I didn’t add them in to keep the charts versatile.

Note: If you wish to add a Mechanikal Trigger to turn on the mechanikal enhancements for a 24-hour period, you can add the cost as follows:

  • +1 armour: +200 gp market, +100 gp cost, +8 xp cost, and +1 to DC
  • +2 armour: +400 gp market, +200 gp cost, +16 xp cost, and +1 to DC
  • +3 armour: +600 gp market, +300 gp cost, +24 xp cost, and +1 to DC
  • +4 armour: +800 gp market, +400 gp cost, +32 xp cost, and +1 to DC

Armour with one accumulator:

Armour +1 Armour +2
Costs Market GP XP Market GP XP
Rune plate 660 330 24 1200 600 48
Conduits 250 125 10 2200 1100 88
Trickle Socket 200 100 8 200 100 8
Heavy Accumulator 1000 - - 1000 - -
Totals 2110 555 42 4600 1800 144
DC 20
Charge last 20 days
DC 20
Charge last 10 days
Armour +3 Armour +4
Costs Market GP XP Market GP XP
Rune plate 3240 1620 130 6240 3120 250
Conduits 4410 2205 177 7360 3680 295
Trickle Socket 200 100 8 200 100 8
Heavy Accumulator 1000 - - 1000 - -
Totals 8850 3925 315 14800 6900 553
DC 20
Charge last 6 days
DC 20
Charge last 5 days

Armour with two accumulators:

Armour +1 Armour +2
Cost Market GP XP Market GP XP
Rune plate 660 330 24 1200 600 48
Conduits 250 125 10 2200 1100 88
Trickle Socket x2 400 200 16 400 200 16
Heavy Accumulator x2 2000 - - 2000 - -
Totals 3310 655 50 5800 1900 152
DC 21
Charge last 40 days
DC 21
Charge last 20 days
Armour +3 Armour +4
Costs Market GP XP Market GP XP
Rune plate 3240 1620 130 6240 3120 250
Conduits 4410 2205 177 7360 3680 295
Trickle Socket x2 400 200 16 400 200 16
Heavy Accumulator x2 2000 - - 2000 - -
Totals 10050 4025 323 16000 7000 561
DC 21
Charge last 13 days
DC 21
Charge last 10 days

 

Article #48 by lanval on April 17, 2006 @ 05:54 PM

This article is categorically filed under Mechanika, Retrofits

6 Comments »

+2 mechanikal melee weapon v2

Here at the Union we pride our selves on making the best schematics exclusively for our union workers. This schematic is a little easier than most but generally costs more. Since it’s easier to produce this way you save a lot on having less mishaps. Now keep in mind this may take a bit longer and cost a lot more than expected if done improperly.

dc cl xp gp time market price enhancement bonus components
- - 4 140* 4 days 280* - schematics
+1 - - 300** - 300** - mwk melee weapon
+1 5th 48 600 1 day 1,200 +2 +2 rune plate
+1 3rd 144 1,800 2 days 3,600 - conduit(1 plate)
+1 3rd 8 100 1 day 200 - trickle socket
19 5th 204 2,800*** 12 days 5,300*** +2 total

*when you add the cost of the weapon in, remember to add its cost divided by 20 here and double for the market price
**add the weapon cost here and remember don’t double it for the maket price
***the added cost for * and** are added here

Article #45 by spyder on April 10, 2006 @ 05:16 PM

This article is categorically filed under Mechanika, Retrofits

5 Comments »

+2 mechanikal melee weapon v1

Here at the Union we pride our selves on making the best schematics exclusively for our union workers. This schematic may be a bit more challenging, but is designed to save you a little gold. Now keep in mind this may take a bit longer and cost a lot more than than expected if done improperly.

dc cl xp gp time market price enhancement bonus components
- - 6 65* 6 days 130* - schematics
+1 - - 300** - 300** - mwk melee weapon
+1 5th 24 300 1 day 600 +1 +1 rune plate
+1 5th 24 300 1 day 600 +1 +1 rune plate
+2 3rd 144 1800 2 day 3600 - conduit(2 plates)
+1 3rd 8 100 1 day 200 - series conduit(link)
+1 3rd 8 100 1 day 200 - trickle socket
22 5th 86 2,900*** 16 days 5,700*** +2 total

*when you add the cost of the weapon in, remember to add its cost divided by 20 here and double for the market price
**add the weapon cost here and remember don’t double it for the maket price
***the added cost for * and** are added here(schematics not included)

Article #46 by spyder on April 10, 2006 @ 04:28 PM

This article is categorically filed under Mechanika, Retrofits

4 Comments »

+1 mechanikal melee weapon

ladies and gentlemen I have in my hands a powerful mechanikal long sword. let’s start the biding at 1,600 crowns.

dc xp gp time market price enhancement bonus components
- 4 43* 4 days 86* - schematics
+1 - 300** - 300** - mwk weapon
+1 24 300 1 day 600 +1 +1 rune plate
+1 12 150 1 day 300 - conduit
+1 8 100 1 day 200 - trickle socket
19 48 850*** 8 days 1400*** +1 total

*when you add the cost of the weapon in, remember to add its cost divided by 20 here and double for the market price
**add the weapon cost here and remember don’t double it for the maket price
***the added cost for * and** are added here

Article #40 by spyder on April 05, 2006 @ 08:26 PM

This article is categorically filed under Mechanika, Retrofits

No Comments »

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