A conversion from the DMG. This is a +1 mechanikal flaming burst longsword. The sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit.
| Component |
DC Mod |
Caster Level |
Cost GP |
Cost XP |
Days to Create |
Price |
| MW Longsword |
+1 |
N/A |
N/A |
N/A |
N/A |
315 |
| +1 Enhancement Runeplate |
+1 |
5th |
300 |
24 |
1 |
600 |
| Flaming Burst Runeplate |
+1 |
7th |
2,880 |
231 |
6 |
5,760 |
| Scorching Ray Runeplate |
+2 |
3rd |
1,650 |
132 |
4 |
3,300 |
| Offensive Spell Trigger |
+1 |
6th |
600 |
48 |
2 |
1,200 |
| Mechanikal Trigger |
+1 |
3rd |
300 |
24 |
1 |
600 |
| Standard Hybrid Socket |
+1 |
3rd |
225 |
18 |
1 |
450 |
| Conduits (2 plates, +3 total) |
+2 |
3rd |
3,510 |
281 |
8+1 |
7,020 |
| Spell Plate Conduit (2nd level spell) |
+1 |
3rd |
200 |
16 |
N/A |
400 |
|
+11 |
7th |
9,665 |
774 |
24 |
19,645 |
Project Costs: Blueprints 9 days to draft, Price 966 gp 5 sp, Cost 483 gp 2 sp 5 cp + 9 XP; Component construction 15 days, Price 11,910 gp, Cost 5,955 + 477 XP + masterwork longsword; Assembly & Fusion 9 days, Price 7,420 gp, Cost 3,710 gp + 197 XP.
Components: masterwork longsword, +1 enhancement rune plate, flaming burst runeplate, scorching ray spell rune plate, offensive spell trigger, mechanikal trigger, hybrid accumulator socket, conduits.
Moderate evocation; CL 7th; Craft Wondrous Item, Etch Rune Plate, Craft (Mechanika) 8 ranks; Craft (Mechanika) fusion check (DC 26); Price 19,645 gp; Cost 9,665 gp + 774 XP + schematic costs; Weight 6 lbs., 8 lbs. with accumulator.
Schematics = 484 gp, 9 xp; Craft (Mechanika) DC 26; 9 days
EDIT: Corrected costs for the Mechanikal Trigger (was showing costs for a +2 equivalent, but Flaming Burst and +1 enhancement are a +3 equivalent total)
This post is intended to be a quick reference for the cost of some basic mechanikal armour. The first section is armour with one heavy accumulator, the second set is for people would prefer duracel and the armour contains two heavy accumulators
Important: You must add the cost of masterwork armour. I didn’t add them in to keep the charts versatile.
Note: If you wish to add a Mechanikal Trigger to turn on the mechanikal enhancements for a 24-hour period, you can add the cost as follows:
- +1 armour: +200 gp market, +100 gp cost, +8 xp cost, and +1 to DC
- +2 armour: +400 gp market, +200 gp cost, +16 xp cost, and +1 to DC
- +3 armour: +600 gp market, +300 gp cost, +24 xp cost, and +1 to DC
- +4 armour: +800 gp market, +400 gp cost, +32 xp cost, and +1 to DC
Armour with one accumulator:
|
Armour +1 |
Armour +2 |
| Costs |
Market |
GP |
XP |
Market |
GP |
XP |
| Rune plate |
660 |
330 |
24 |
1200 |
600 |
48 |
| Conduits |
250 |
125 |
10 |
2200 |
1100 |
88 |
| Trickle Socket |
200 |
100 |
8 |
200 |
100 |
8 |
| Heavy Accumulator |
1000 |
- |
- |
1000 |
- |
- |
| Totals |
2110 |
555 |
42 |
4600 |
1800 |
144 |
|
DC 20
Charge last 20 days |
DC 20
Charge last 10 days |
|
Armour +3 |
Armour +4 |
| Costs |
Market |
GP |
XP |
Market |
GP |
XP |
| Rune plate |
3240 |
1620 |
130 |
6240 |
3120 |
250 |
| Conduits |
4410 |
2205 |
177 |
7360 |
3680 |
295 |
| Trickle Socket |
200 |
100 |
8 |
200 |
100 |
8 |
| Heavy Accumulator |
1000 |
- |
- |
1000 |
- |
- |
| Totals |
8850 |
3925 |
315 |
14800 |
6900 |
553 |
|
DC 20
Charge last 6 days |
DC 20
Charge last 5 days |
Armour with two accumulators:
|
Armour +1 |
Armour +2 |
| Cost |
Market |
GP |
XP |
Market |
GP |
XP |
| Rune plate |
660 |
330 |
24 |
1200 |
600 |
48 |
| Conduits |
250 |
125 |
10 |
2200 |
1100 |
88 |
| Trickle Socket x2 |
400 |
200 |
16 |
400 |
200 |
16 |
| Heavy Accumulator x2 |
2000 |
- |
- |
2000 |
- |
- |
| Totals |
3310 |
655 |
50 |
5800 |
1900 |
152 |
|
DC 21
Charge last 40 days |
DC 21
Charge last 20 days |
|
Armour +3 |
Armour +4 |
| Costs |
Market |
GP |
XP |
Market |
GP |
XP |
| Rune plate |
3240 |
1620 |
130 |
6240 |
3120 |
250 |
| Conduits |
4410 |
2205 |
177 |
7360 |
3680 |
295 |
| Trickle Socket x2 |
400 |
200 |
16 |
400 |
200 |
16 |
| Heavy Accumulator x2 |
2000 |
- |
- |
2000 |
- |
- |
| Totals |
10050 |
4025 |
323 |
16000 |
7000 |
561 |
|
DC 21
Charge last 13 days |
DC 21
Charge last 10 days |
Here at the Union we pride our selves on making the best schematics exclusively for our union workers. This schematic is a little easier than most but generally costs more. Since it’s easier to produce this way you save a lot on having less mishaps. Now keep in mind this may take a bit longer and cost a lot more than expected if done improperly.
| dc |
cl |
xp |
gp |
time |
market price |
enhancement bonus |
components |
| - |
- |
4 |
140* |
4 days |
280* |
- |
schematics |
| +1 |
- |
- |
300** |
- |
300** |
- |
mwk melee weapon |
| +1 |
5th |
48 |
600 |
1 day |
1,200 |
+2 |
+2 rune plate |
| +1 |
3rd |
144 |
1,800 |
2 days |
3,600 |
- |
conduit(1 plate) |
| +1 |
3rd |
8 |
100 |
1 day |
200 |
- |
trickle socket |
| 19 |
5th |
204 |
2,800*** |
12 days |
5,300*** |
+2 |
total |
*when you add the cost of the weapon in, remember to add its cost divided by 20 here and double for the market price
**add the weapon cost here and remember don’t double it for the maket price
***the added cost for * and** are added here
Here at the Union we pride our selves on making the best schematics exclusively for our union workers. This schematic may be a bit more challenging, but is designed to save you a little gold. Now keep in mind this may take a bit longer and cost a lot more than than expected if done improperly.
| dc |
cl |
xp |
gp |
time |
market price |
enhancement bonus |
components |
| - |
- |
6 |
65* |
6 days |
130* |
- |
schematics |
| +1 |
- |
- |
300** |
- |
300** |
- |
mwk melee weapon |
| +1 |
5th |
24 |
300 |
1 day |
600 |
+1 |
+1 rune plate |
| +1 |
5th |
24 |
300 |
1 day |
600 |
+1 |
+1 rune plate |
| +2 |
3rd |
144 |
1800 |
2 day |
3600 |
- |
conduit(2 plates) |
| +1 |
3rd |
8 |
100 |
1 day |
200 |
- |
series conduit(link) |
| +1 |
3rd |
8 |
100 |
1 day |
200 |
- |
trickle socket |
| 22 |
5th |
86 |
2,900*** |
16 days |
5,700*** |
+2 |
total |
*when you add the cost of the weapon in, remember to add its cost divided by 20 here and double for the market price
**add the weapon cost here and remember don’t double it for the maket price
***the added cost for * and** are added here(schematics not included)
ladies and gentlemen I have in my hands a powerful mechanikal long sword. let’s start the biding at 1,600 crowns.
|
dc
|
xp
|
gp
|
time
|
market price
|
enhancement bonus
|
components
|
|
-
|
4
|
43*
|
4 days
|
86*
|
-
|
schematics
|
|
+1
|
-
|
300**
|
-
|
300**
|
-
|
mwk weapon
|
|
+1
|
24
|
300
|
1 day
|
600
|
+1
|
+1 rune plate
|
|
+1
|
12
|
150
|
1 day
|
300
|
-
|
conduit
|
|
+1
|
8
|
100
|
1 day
|
200
|
-
|
trickle socket
|
|
19
|
48
|
850***
|
8 days
|
1400***
|
+1
|
total
|
*when you add the cost of the weapon in, remember to add its cost divided by 20 here and double for the market price
**add the weapon cost here and remember don’t double it for the maket price
***the added cost for * and** are added here