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Mechanik’s Union

All things mechanikal, magikal, clockwerk, and mundane

Saturday, July 31, 2010 ~ 5:41 am * PST


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Ivanov Annihilator

Amongst the talented gunsmiths that Vislovski Gunwerks has drawn in to work alongside the great Grigor himself, there have been more than a few who excelled at their work. One of those few that rankled under Grigors teachings was Daniil Ivanov, a Khard who had spent time amongst the workshops of Caspia, Llael and even Rhul while a mercenary sharpshooter. Although he was a patriot, Ivanov would gripe endlessly about the Gunwerks refusal to make use of more advanced technology in Vislovski weapons. He had witnessed first hand the sort of devastation a coordinated group of Hammerfall Corps could deal against attacking forces, and seen a squad of the heaviest plated Khadoran ‘jacks get taken apart at range by the precision shots of Hunter Light Warjacks. But Grigor always extolled the virtues of the tried and tested, bigger makes better approach to firearms, ignoring Ivanovs petitions for innovation.

Eventually this came to a head and after a shouting match devolved into a fistfight and Ivanov was forced to leave the Gunwerks. But before he left, Ivanov took both his and several other key prototype blueprints with him. Dubbed a traitor and hunted by the Khadoran Military Police,  Ivanov escaped into Ord by dint of shear determination and not a little dumb luck, finaly vanishing into the port of Five Fingers.  Some have it that he gained employment with the secretive Four Star Syndicate on Crane Island, producing a number of custom firearms for their forces. The ‘Annihilator’ itself surfaced mainly as rumors concerning its use and various black market blueprints. Its link to Ivanov was speculated due to the unique combination of Khadoran power, Cygnaran precision and no nonsense Rhulic mechanisms.

The basic chaise looks to have been salvaged from the Longarm Cannon of a Hunter Light Warjack, but stripped down to allow it to be carried by a person rather than a smoke belching machine. Its length is still considerable, almost 5 feet in length with added muzzle brake, the barrel itself being mostly serricsteel alloy to reduce bulk and weight without compromising strength. The mechanism incorporates the Ghordson shutter breachlock design,  allowing spent shells to be ejected from the weapon as a new one is loaded. Three consecutive shots can be fired in this manner with only a short pause for reloading. But afterward the barrel needs to be thoroughly cleaned with a Craft: Cannoneer check (DC 14). Instead of a wooden stock, there is a sliding section of steel piping surrounding a heavy duty shock absorbing spring. This is padded to fit the shoulder of the user and prevent it being shattered by the rifles kick. A folding metal bi-pod is affixed to the weapons barrel to support it during firing, a process which itself would require the user to lie prone to avoid being thrown over backward by the tremendous recoil the charge produces.  The weapon also has a set of basic iron sights on most of the blueprints but retains a rail along its upper portion for a scope of preference. Around and above this rail set is a thick metal handle with a leather grip around the top bar, positioned in the approximate center of balance for the weapon to allow it to be moved around with greater ease.

This vast rifle, dubbed the ‘Annihilator’, has earned its fair share of flak from more seasoned veterans who deride the deafening retort and massive payload as typical Khadoran overkill, and prefer to be on the move rather than lying around. However it is undoubtedly one of the few weapons fielded by a single operator that can demolish a Heavy Warjack with a few precise shots, and do so from a range usually only achieved by light artillery pieces. This has gained it niche appeal to those riflemen that are forced up against heavily armored targets and aren’t afraid to shell out a hefty sum for ammunition that can make a very big hole in them.

Exotic Weapon – Retrofitted Hunter Longarm Cannon:

  • Damage – 3d8+5 (18-20)x3 [piercing]
  • Range – 400ft
  • Reloading – 1 standard action [requires cleaning every 3 shots or risk fouling the barrel]
  • Cost –  4000+gp (rare:- often only found as blueprints rather than finished product)
  • Weight - 45lb (encumbering: take note of length when moving weapon)
  • Ammo – Serricsteel Alloy Ghordson Sabots 300-400gp per round. [alchemically hardened]*
  • Special – Must be set up before firing with adjustable bi-pod stand and user must fire while prone (2 full rounds to get into position). Failure to do so imposes a -10 penalty on attack rolls, additionally the user must make a Balance check (DC 20) or be knocked prone by the recoil.
  • Available Upgrades – Breakdown [8000+gp], Scope [75gp], Embellishment [10-200gp]

*Alchemically Hardened Ammunition ignores Damage Resistance 10/- and below. The alchemical mix can only bind to Serricsteel or less expensive alloys of Serricsteel. This is because the arcantrik lacquer absorbs and refocuses kinetic energy upon impact. Lesser metals would simply dissolve under the harsh arcano-chems or shatter at the moment of impact as the kinetic redirection blows them apart. This enables Hardened Ammunition to penetrate even solid Serricsteel plating.

Article #344 by TT on July 20, 2010 @ 06:42 PM

This article is categorically filed under Mundane

5 Comments »

A Step Past “Sharpshooter”

We’ve all seen the “Sharpshooter” feat in the Iron Kingdoms book, and I’m sure we’ve all wondered why a Rifleman or trained sharpshooter can’t take a potshot of someone who moves into their line of fire. It works in the real world. In fact, it works so well, they even have a name for it. Cygnaran Long-gunners and Khadoran Widowmakers alike call it “Overwatch.”

So, in the name of “quasi-realism,” I developed a fairly high-level Feat to allow characters a functional overwatch-style shooting technique. It even works outside the Iron Kingdoms, but that’s not important right now.

Overwatch:

Req: Dex 17+, Combat Reflexes, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Sharpshooter, Weapon Focus (with ranged weapon), BAB +10

A character with a ranged weapon who has not moved this round may make a number of additional Attacks of Opportunity equal to their Dex bonus.  The attacks can be used against any target that enters an area within their front facing line-of-sight with that weapon within its first range increment. The character may only take a the full number of Attacks of Opportunity in one round if they are using a weapon that can make multiple attacks in a single round. The character may only make one attack against a single target and must have clear line of sight to the target when they make the attack. Range and cover modifiers are applied normally against this attack.

Opinions are welcome, your milage may vary, offer not valid in all areas, local laws and regulations still apply.

Article #68 by alistairenix on February 01, 2008 @ 12:43 PM

This article is categorically filed under House Rules, Mundane

5 Comments »

Tordoran Swordbreaker

A simple, light, bludgeoning weapon intended for use in the off-hand in the Tordoran fencing style (other off-hand weapons include light chains, fencing cloaks, and a variety of daggers). It is typically a strong steel rod with heavy notches and ring guard that are well-suited to fouling, trapping, or even breaking an opponent’s weapon.

Cost Dmg (M) Critical Range Increment Weight Type
Swordbreaker 12 Royals 1d6 x2 - 2 lb. Bludgeoning

The Tordoran style of swordbreaker confers a +2 circumstance bonus on opposed attack rolls when attempting to disarm an opponent wielding a weapon in one hand (a light or medium weapon). This bonus explicitly stacks with the bonus provided by the Improved Disarm feat.

Article #37 by burrowowl on March 29, 2006 @ 11:51 PM

This article is categorically filed under Mundane

No Comments »

Reinforced Undercoat

Armorsmiths throughout history have always strived to create a perfect protection from harm on the fields of war. Towards this end, the warriors of the Iron Kingdoms have progressed from the loincloths and skins of barbarity through to the refined processes of producing fine linked-chain coats and hauberks, and even the renown Warcaster Armor that carries Immoren’s greatest heroes through the thick of pitched battle. At every turn, new weapons and techniques have foiled these protective coats; but the armorsmith’s ingenuity continues even into the modern period.

Custom-tailored to each suit of armor and its wearer, the Reinforced Undercoat is worn underneath a suit of heavier armor to bolster its defensive properties. Thick layers of wool batting, specially-treated by a little-known alchemical process, sit beneath exterior metal plates, mitigating the trauma of blunt force. Flexible but tear-resistant patches of silk from the elusive and monsterous Crypt Spider are used to protect joints and other exposed areas from cuts and scrapes. These undercoats often include a wool undercap for helmets, also custom-fit.

Continued »

Article #32 by burrowowl on March 12, 2006 @ 10:11 PM

This article is categorically filed under Mundane

1 Comment »

Bolsens Stiffening Wax

Ever wondered about that oh so popular cygnaran hairdo? how do they do it?
Heres how!

Bolsens Stiffening Wax, the premier hair wax, for the discerning cygnaran gent. Developed from a compound containing Beeswax, goldleaf sap and our own secret setting agents, Bolsens is guarenteed to keep your style solid in the most hair-raising circumstances! As used and approved by Lord Commander Stryker himself!

Available in three strengths:

  • Bronze – For excellent hold while retaining flexibility
  • Iron – For unyielding style in the face of adversity
  • Steel – For ultimate hold and control!

Kits contain:

  • One (1) jar Bolsens Wax Base
  • One (1) phial Bolsens Stiffening Agent
  • One (1) phial Bolsens Release Agent

Approved Usage:
Mix your desired amount of Base Wax with a few drops of Stiffening Agent. Run through hair with a Bone (Not Metal) comb, then Style as desired. Setting time 5-10 minutes dependant on temperature. To Remove, mix 3 drops of Release Agent into 1/2 pint of vegetable oil, and apply to hair. After 10 minutes, wash mixture out of hair, and
allow to dry.

Cost:
1 1/2 Crowns per kit, containing between 3-20 Applications dependant on hair length.

Coming soon! Bolsens Vibrant Dyes, add a few drops to your Hairwax to create astonishing styles in wild colours: Lightning Blue, Bloodstone red, Scorched copper, and many more!

Article #12 by SeraphyGoodness on February 08, 2006 @ 01:36 PM

This article is categorically filed under Alchemical, Mundane

2 Comments »

Concealed Melee Weapons

This was written up way back in 2003 or so by Clint Staples. Clint is a respected sculpter and writer. You can see his work on his website.

Swordcanes and brandestocks are the names for various sizes of weapon concealed in a walking stick or staff.

  • Swordcanes can hold shorter, lighter weapons with smaller blades, flanges or spikes.
  • Brandestocks do the same for larger weapons.

Axes cannot be so concealed, but picks, maces, swords, even chain weapons can be (remember this is a culture that produces clockwerks).

Ingeniously hidden, the lethal surfaces are deployed though the pressing of a stud or switch. Then a complex array of hinges, springs, and locking pins transform the stick into its martial counterpart.

Because this is a more dangerous world than our own, I have decided that both sizes of weapon are equally fashionable within the culture. It is a question of preference. They can be used as light or heavy maces respectively when the weapon is concealed. A swordcane or brandestock weights the same as a normal weapon of its type.

All Swordcanes and Brandestocks are masterwork weapons and confer +1 to hit in either weapon form or cane form.

Costs are:

Swordcane
500 gp + cost of the weapon; 30-42″ long.
Possible weapons: rapier, longsword, shortsword, sickle, half spear, light hammer, light pick, light springbow (as crossbow)

Brandestock
550 gp + cost of weapon; 40-50″ in length.
Possible weapons: heavy mace, morningstar, short spear, light flail, heavy pick, trident, warhammer, heavy flail, greatsword, scythe, bastard sword, two-bladed sword.

Article #7 by lanval on January 30, 2006 @ 07:42 AM

This article is categorically filed under Clockwerk, Mundane

No Comments »

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