This Orgoth-style longsword as a narrow fuller down the length of its blade that appears to have been stitched closed with a thick brass thread. It was originally granted to the personal bodyguard of Lord Governor Creaus’s chief vizier, and is a +2 enchanted longsword that grants Regeneration 5 to its wielder (fire and acid do normal damage). Wounds healed by Chirurgeon leave rough scars, as though the wielder had been roughly attended to by a hasty caretaker.
Strong transmutation; CL 16th; Craft Magic Arms and Armor, requires the sacrifice of at least 100 otherwise-healthy Humans; Price 98,000 crowns
This Orgoth blade is consecrated in the blood of the Ordic people and imbued with arcane power by their sacrifice. Crafted during the reign of Lord Governor Creaus in 300BR, Priest-slayer is an Orgoth-style +3 enchanted longsword with a number of useful properties. This blade conferrs Spell Resistance 35 once per day (wielder may declare the use of this ability after the spell is cast, but before any damage or saving throw is rolled). When wielded, Priest-slayer grants Spell Resistance 20 versus divine magic. This SR 20 is always on, and can only be waived (to allow beneficial divine magic to affect the wielder) by sheathing the sword.
When viewing the reflection of a spellcaster in the blade of this weapon, he will appear physically-abused. Arcanists will appear battered and beaten, divine spellcasters appear nearly-dead. This is a shadow of the intentions of the weapon’s crafter, and can be used as a none-too-subtle substitute for the Witch Hound feat that also detects priests.
Moderate abjuration and necromancy; CL 15th; Craft Magic Arms and Armor, spell resistence, crafter must sacrifice no less than fifty otherwise-healthy Humans in an Orgoth ceremony no longer known in Western Immoren; Price 48,430 crowns
These tokens were commissioned by Vinter Raelthorne and given to Skorne troops in the elite units. The pendant is made of polished Jade fashioned in an axe head shape, secured in bronze clasp and strung on a length of matt black leather.
The Jade Token confers a +1 resistance bonus for Fortitude Saves upon it’s wearer. (500gp)
Note: Maybe a nice trinket to give out during Book III of the Witchfire Trilogy. I got the idea after wandering around Camden market and seeing the jewellry stalls.
Assigned to officers at the Midfast and Scarswall garrisons, Murio Broadswords are functional things, not the jewelled and inlaid showthings gifted to those who have purchased commisions in less perilous or prestigious posts. The Murio Broadswords crafted for officers of Boarsgate are, unlike their counterparts, gifted permanently to their recipients. The sole embellishment on a Murio Broadsword is the name of the position it is associated with. Over the years, many of these weapons have been lost or destroyed in battle, while others have been enchanted or mechanikally-augmented by their owners.
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Five pairs of this enhanted footwear were created, two of a cut suitable for a Human female, the rest for Human males. They were commissioned by King Dermidahn of Morrdh some two hundred years before that country’s ultimate ruin. Their original recepients were gifted these fine boots as reward for meritorious service against their king’s enemies; each was a noted and strongly-admired general that fled the field of battle. Careful study of the history of these items leads most scholars of such items to beleive that there was some infernal influence in their crafting. Each set is an impeccable pair of richly-lined dark leather boots with the house symbols of the original recipient tooled across the top and sides.
Once donned, a pair of Coward’s Boots will bond to the wearer until death. Should the afflicted owner attempt to don another pair of shoes, boots, or sandals, the replacement footware will begin to smolder and burn (treat the progression of this burning as if the footware were affected by a heat metal spell). If the replacement footwear is magical, it is entitled to a Fortitude save against DC 20 to avoid destruction; the wearer still takes the damage as normal.
Aside from this accursed behavior, the Cowards’ Boots can actually be of great benefit to their owners while worn. The wearer of a pair gains a +5 competence bonus to any Escape Artist checks and a +5 luck bonus to Spot or Listen checks to detect an ambush. Upon being struck by a critical hit, the wearer is simultaneously affected by Invisibility, Expeditious Retreat, and Nondetection as a Programmed Image triggers depicting the wearer as falling dead in a manner appropriate to the attack method. The wearer must immediately make a willpower save against DC 25 or withdraw from combat immediately. Any round during which the bearer attempts to remain in or re-enter combat within an hour of sustaining a critical blow forces this check again.
Faint abjuration; CL 15th; Craft Wonderous Item, Invisibility, Expeditious Retreat, Nondetection, Programmed Image, crafter must be an Infernal or have assistance from an Infernal; Price 76,000 crowns