An invention of the Order of the Golden Crucible that has been the subject of a great deal of industrial espionage in the past two decades has been a peculiar metalurgical process that resulted from attempts to reverse-engineer Rhulic magelock alloys. Called “Ward Iron” by those lucky or cunning enough to learn its secrets, this metal is the result of a careful alchemical process and confers special properties onto items crafted primarily from it:
- Ward Iron has 30 hit points per inch of thickness and a hardness of 10.
- Ward Iron items receive saving throws as if benefitting from a +3 enhancement bonus.
- Any enhanted weapon used to attempt to damage a Ward Iron item (e.g. attacking an unattended object or the Sunder maneuver in combat) is subjected to a Dispel Magic check as if cast by a 15th level Wizard.
- Armor crafted primarily from Ward Iron confers Spell Resistance on its wearer. Light Armor convers SR 11, Medium Armor confers SR 16, Heavy Armor confers SR 21.
- Shields crafted from Ward Iron confer an enhancement bonus to any existing Spell Resistance on its bearer equal to the AC bonus of the shield (e.g. a character bearing a medium Ward Iron shield, wearing Ward Iron Breastplate armor would have Spell Resistance 18, 16 from the armor, 2 for the shield).
- XP costs for attempting to enchant a Ward Iron item is increased by 20%. For Mechanikal augmentation, this penalty applies to the conduiting price.
The ores and reagents used in the creation of Ward Iron are rare, and supplies are exceptionally limited. The following modifiers should be used for Ward Iron items:
| Type of Ward Iron |
Item Cost Modifier |
| Ammunition |
+60 crowns |
| Light armor |
+5,000 crowns |
| Medium armor |
+10,000 crowns |
| Heavy armor |
+15,000 crowns |
| Weapon |
+3,000 crowns |
| Shield |
+2,000 crowns |
“Ladies and gentle folk I give you to the newest miracle in Dr. Bedard’s fine line of elixirs and poultices, the long-lost Wasa-Tusa! Yes folks, this marvelous medecine not only works wonders on people and Elves, but remarkably, it is know to boost ‘Jacks of all kinds! But do not take my word for it, listen to this testimonial from Mechaniks from all over the kingdom!”
Pour a good dose of Dr. Bedard’s Wasa-Tusa ‘Jack juice into your ‘jack’s boiler and watch the flames fan! Guarrenteed to produce a quicker and happier ‘Jack!
Pour a bottle of Dr. Bedard’s Wasa-Tusa Jack Juice into the boiler of a ‘jack has the following effects for 1d4 minutes:
* Increases the speed by 1 (5 feet)
* +1 to hit and damage
It also has the following less fortunate effects:
* An extra 1/2 hour of fuel is burned up.
* At the end of the effect, the ‘Jack takes 2d4 points of damage (Fort save for half damage)
Flesh and blood beings who quaff this potent juice need to make a fort save or lose 1d4 dex and 1d4 wis for 1d6 hours. Hell, they are lucky they don’t go blind. On the plus side it works great on athlete’s foot’
When quaffed by the character, the character will feel as if he or she had had 2d4 hours of rest. This will automatically move an exhausted character into fatigued, and a double dose (4d4 hours of rest) will move fatigued character into rested.
The effects last 2d10 hours, then the crash hits. The body stress of all this will result in 2 points of Con damage, plus 1 con point per 2 hours of duration. The con damage will never lower a character’s constitution lower than 1
From the SRD:
Exhausted
An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Ever wondered about that oh so popular cygnaran hairdo? how do they do it?
Heres how!
Bolsens Stiffening Wax, the premier hair wax, for the discerning cygnaran gent. Developed from a compound containing Beeswax, goldleaf sap and our own secret setting agents, Bolsens is guarenteed to keep your style solid in the most hair-raising circumstances! As used and approved by Lord Commander Stryker himself!
Available in three strengths:
- Bronze – For excellent hold while retaining flexibility
- Iron – For unyielding style in the face of adversity
- Steel – For ultimate hold and control!
Kits contain:
- One (1) jar Bolsens Wax Base
- One (1) phial Bolsens Stiffening Agent
- One (1) phial Bolsens Release Agent
Approved Usage:
Mix your desired amount of Base Wax with a few drops of Stiffening Agent. Run through hair with a Bone (Not Metal) comb, then Style as desired. Setting time 5-10 minutes dependant on temperature. To Remove, mix 3 drops of Release Agent into 1/2 pint of vegetable oil, and apply to hair. After 10 minutes, wash mixture out of hair, and
allow to dry.
Cost:
1 1/2 Crowns per kit, containing between 3-20 Applications dependant on hair length.
Coming soon! Bolsens Vibrant Dyes, add a few drops to your Hairwax to create astonishing styles in wild colours: Lightning Blue, Bloodstone red, Scorched copper, and many more!