Meta Navigation

  • Register
  • Log in
  • XHTML
  • CSS

Mechanik’s Union

All things mechanikal, magikal, clockwerk, and mundane

Thursday, March 11, 2010 ~ 3:53 am * PST


Main Navigation

  • About the Union
  • All Posts Index

‘Jack Armements: Pile Drivers

As ‘Jack warfare becomes more frequent, the brilliant minds that create these machines are constantly innovating new tactics and equipment for battlefield victory. One of the most valuable abilities a ‘Jack can offer however, is to simply leave one of its hands open so it may perform grappling or throwing attacks. Although many designs call for turning an entire ‘Jack arm into a weapon, attaching a weapon to the forearms of a ‘jack and keeping its hand free is becoming a more common practice. From the Kodiak’s armored fists, the Mangler’s punching dagger, and even the terrifying new Cygnaran Cyclone’s chain guns, mounting weapons without sacrificing a Jack’s fists gives it’s wielder a tactical upper hand (pun intended).

The Pile Driver utilizes this principle, and besides it’s already impressive ability to punch through steel, offers a ‘Jack more options or special attacks to choose from.

In short, the Pile is a long, tempered steel spike attached to a large steam piston assembly and armored in a plate housing. Much like the Khadoran Marauder, the system is powered directly by the Jack’s engine via thick armored hoses connecting to the rear of the piston. When activated, the spike travels a very short distance with great acceleration, and in most cases, can  punch a perfectly clean hole through serric armor. Instead of replacing the entire arm, however, the assembly is specially mounted onto the forearm of the ‘jack with a custom heavy duty frame.

Stats:

  • Size- Large
  • Damage- 2d10
  • Type- Peircing
  • Critical- x3
  • Special- After a successful melee Fist attack, immediately make a second attack as a free action and hit automatically (I.e. feat: Bayonet Charge). This attack ignores hardness.
  • Special- After making a successful Grapple attack or check, immediately roll a second attack. If successful, this attack ignores hardness.

While having one of these weapons on a ‘Jack is beneficial, mounting two of these weapons (one on each arm) grants devastating abilities.

Critical Gore: After resolving a full round attack on a living creature,  the target must make a DC16 Fort save. If failed, the target suffers ongoing 1d8 bleeding damage (DC 16 heal check).

Critical Steam Bleed: After resolving a full round attack on a Warjack, the target must make a DC16 Fort Save. If failed, the target suffers a cumulative -2 penalty to attack, damage, speed and AC  (DC 16 Craft Mechanika).

Installment:

  • 3500G Pile Driver assembly/ 1750G, Exp 89, DC22
  • 300G Engine Coupling mod/ 150G, Exp 20, DC20
  • 200G Mounting bracket/ 100G, Exp 15, DC15
  • Weight- 180lbs each complete system.

Article #85 by AnimaRaptor on February 07, 2010 @ 11:37 PM

This article is categorically filed under Mechanika

No Comments »

Copperfist Entry Rifle

As the Dwarves of Rhul settle themselves in the lands of men, word of their military expertise and ingenuity spread as well. It’s rare to see a dwarf that is both skilled and humble, so when a fine Rhulic weapon design is improved upon, word gets out fast.

One example of this is the Copperfist Entry Rifle. While most human riflemen in the Iron Kingdoms are trained as scouts, snipers or assassins, the Rhulfolk tend to take a different approach. Like the Hoplites of our time, units such as the Hammerfall High Sheild Gun Corps utilize solid defense and harrowing offense to deal with their problems, their bulwark shields and double barreled serric rifles working with deadly accuracy on the battlefield.

The Copperfist Rifle however, is designed for close quarters and urban environments, when one doesn’t always have the benefit of a shield-walled platoon. Essentially a shortened yet heavier version of its original cousin, the Entry Rifle is a +1 Breech Lock Sound Burst Double Barreled Serric Rifle (it’s a mouthfull, isn’t it?) capable of making devastating surprise round attacks.

Components include:

  • Hammerfall Rifle
  • 2 +1 Enhancement Rune Plates
  • 1 Sound Burst Rune Plate
  • Conduits
  • Accumulator Socket
  • Heavy Accumulator
  • 2 Breech Lock Mechanisms

Stats Include:

  • Range- 120 ft
  • Weight- 18 lbs
  • Length- 3′1″
  • Damage- 2d8 (per barrel) + 1d8 Force
  • Crit- 19 – 20 x 2
  • Effects- Stun (Fort DC 16)
  • Reload- 1 Standard (per barrel)

Despite it’s weight (A single +1 rune plate is needed for each barrel, while only 1 Sound Burst plate is needed for the effect), the heavy accumulator needed to power it, and the diligent maintenance needed to clean a breech lock and it’s sabot rounds, the owner of a Copperfist Entry Rifle can literally be the proverbial “SWAT Dwarf” of the IK world.

Article #80 by AnimaRaptor on February 04, 2010 @ 12:34 AM

This article is categorically filed under Mechanika

No Comments »

| top of page [ ^ ] |

~ Categories ~

  • Clockwerk (5)
  • Magikal (5)
  • Mundane (5)
  • House Rules (6)
  • Mechanika (24)
  • Alchemical (4)
  • Retrofits (5)
  • Classes (4)
  • Game Connections (2)

~ Pages ~

  • About the Union
  • All Posts Index

~ Authors ~

  • alistairenix (1)
  • AnimaRaptor (2)
  • John Fitzgerald (13)
  • Randy Newnham (1)
  • Den (2)
  • Andrew Linstrom (1)
  • jwalk (1)
  • lanval (14)
  • Lunatic Calm (2)
  • netminder69 (1)
  • Psychomancer (1)
  • SeraphyGoodness (1)
  • Six (1)
  • mike cook (3)
  • TheTwitWarjack (1)
  • Tsukasa111 (2)
  • Wraithshadow (1)
  • yanthegobberish (1)

~ Recent Articles ~

  • 02/07/2010: ‘Jack Armements: Pile Drivers
  • 02/04/2010: Copperfist Entry Rifle
  • 11/22/2008: Seattle?

~ Recent Comments ~

  • Seattle?
    12/20/2008 07:36 pm
    1 Comment
  • The Rune Airship
    07/21/2008 01:33 pm
    1 Comment
  • A Step Past “Sharpshooter”
    07/17/2008 05:33 pm
    5 Comments

~ Recent Changes ~

  • ‘Jack Armements: Pile Drivers
    Updated: 02/08/2010
  • Copperfist Entry Rifle
    Updated: 02/04/2010
  • The Strongbox Servitor and Its Marvelous Load-Bearing Suspension
    Updated: 02/02/2009

~ Random Articles ~

  • 05/18/2006: Mechanikal Flametongue
  • 11/28/2007: The Strongbox Servitor and Its Marvelous Load-Bearing Suspension
  • 05/12/2006: Mechanika Creation Spreadsheet

~ 169 database queries served in 2.540 seconds ~
~ Perishable Press powered by WordPress ~
~ Apathy Theme by Perishable Press ~
~ Copyright © 2010 Mechanik’s Union ~