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Mechanik’s Union

All things mechanikal, magikal, clockwerk, and mundane

Wednesday, February 22, 2012 ~ 8:39 pm * PST


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Servitor: Guardian

The bigger servitors than the manikin servants common to Cygnaran foundries have always been something of a novelty best reserved for the eccentric minority. Most men will cite a warjacks endless durability and reliable firepower over any hulking monstrosity cobbled together by a crackpot in some out of the way workshop. However as this machine attests, there are some mechanists out there that just wont take no for an answer. The chassis is much the same as a medium manikin, a humanoid bipedal design, although heavier set to aid with balance. However its engine has of necessity been retrofitted to accommodate the added entropy of the larger pistons and actuators. As such it requires twice as much coal and water as previously. Its gait can best be described as apelike, hunching forward from its waist socket due to better support its torso cowling.

This particular model has been outfitted as a bodyguard, with two reinforced arms built into a large tower shield on the left, and a Engines East pneumatic Turret gun on the right. Two smaller manipulator arms emerge lower down its torso to aid in manual tasks that its fighting arms are incapable of performing. Its flat clam-shell head has optical tubes embedded in both the back and front, allowing it a full 360 vision and negating flanking bonuses against it. Its large Turret gun is built into the steam engine which powers the servitor, and as such prevents it from moving more than a 5ft step when charging pressure and firing.

This lurching machine also has a party piece likely inspired from the Khadoran devastator. On command the servitor crouches down and pulls in its arms, the Turret gun fitting together with the rubber sealed circular section cut out from its shield; forming a solid whole. Mounted on top of the Turret guns barrel is an additional optical tube to give it full vision in-front when locked in its defencive stance. This stance grants the servitor full cover from the tower shield.  In passing it also grants the servitor a +4 bonus when attempting to squeeze though smaller spaces that its large size would normally allow. However this stance reduces the servitors movement to 10ft and its attack roll by -2 due to the fixed firing position.

Lastly its shield has a small convergence engine bolted on behind it. When activated via its mechanikal trigger, it projects a small power field in-front of the servitor. This field acts like the spell ‘protection from arrows’ (CL 6) granting 10/magic against ranged attacks. It can absorb up to 60 points of damage from non-magical ranged weapons before being dispersed. Any projectile which doesn’t penetrate this damage resistance is returned to its source at its original attack roll and damage. This effect lasts for 1 hour until dispelled or dispersed and draws 2 charges from its accumulator per use (5 uses).

 

Item Cost Weight
Chassis
Large, manikin 800gp 240lb.
Engine
Sandleton Engine 350gp - lb.
Matrix
Cerebral Matrices
1000gp 8lb.
Conduiting
4000gp 4lb.
Discriminator 700gp 1lb.
Optical Orbs
550gp 4lb.
Trembler
500gp 1lb.
Ranger 250gp 1lb.
Enhancements
Weapon Arm 2260gp 30lb
Shield Arm
300gp 10lb
Secondary Arms 3000gp 10lb.
Physical Augmentation 400gp 32lb.
Reflection Engine 9600gp 8lb.
standard accumulator 500gp 2lb.
Total 25000gp 350lb.

———————————————-

Item Cost Weight
Reflection Engine
Engine Housing 300gp 3lb.
Plate, reverse arrows
4950gp 1lb.
Hybrid Socket 450gp 0lb.
Induction Belt
300gp 2lb.
Mechanikal Trigger
600gp 0lb
Conduiting 3000gp 2lb.
Total 9600gp 8lb.

 

Exotic Weapon Turret Gun:-

  • Damage: 1d10
  • Range: 30ft
  • Critical: x4
  • Ammo: 4 explosive rivet rounds (4gp per rivet)
  • Reload: 1 standard action
  • Pressure: The compression chamber must be fed by a working boiler or steam plant, it takes 1 full round to store enough pressure for 1 shot. The chamber can hold 2 rounds worth of pressure (2 shots). Shots taken with half the necessary pressure, reduce range and damage done by half.
  • Weight: 60lb. [encumbering: two handed use only]
  • Cost: 560gp
  • Special: Pinning [ If the target of a explosive rivet round is standing within 5ft of a solid object or wall along the line of fire, they must make a reflex save DC14 or become pinned. -4 Dexterity, -2 to Attack rolls, cannot move. Removing the offending rivet takes a Strength check (DC20) and does an additional 1d6 damage to the target . A successful Heal check (DC 15 + damage) removes the rivet without further damage.]
  • Upgrades –  Cut-off Valve Tanks (can store only 1 rounds worth of pressure, can continue to charge pressure while firing) [1500gp].

Large Mechanikal Construct (Servitor): CR 5; HD 1d10+30, hp 40; Init -2; Spd 20 ft.; AC 17, touch 12, flat-footed 14; Base Atk +2, Grp +8; Atk Turret Gun +4 ranged (1d10 x4 piercing); Full Atk Turret Gun +4 ranged (1d10 x4 piercing) & Shield Bash +4 melee (1d6+2) ; SA –; SQ Darkvision 60 feet, Tremorsense 30ft, Mechanikal Construct traits, Servitor traits; AL neutral; SV Fort +0, Ref -2, Will +0; Str 14, Dex 14, Con –, Int 8, Wis 10, Cha 1.

Article #1134 by TT on February 28, 2011 @ 07:43 PM

This article is categorically filed under Mechanika

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#1 | Comment #16474 by McQ on May 5, 2011 @ 8:30 am

Amazing work! May I pick your brain?
I’m completely lost when it comes to designing or customizing Servitors. The Liber Mechanika seems too complicated in parts and extremely lacking in information in others!
I’ve been all over the web asking for help on this and just happened by this awesome website!
If possible, could you send me a message with Step-by-Step method to craft a Servitor?
Please lend a hand, I could really use your help :)

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