Caernstone Concussion Gauntlet
From the dirtiest bar-room brawler to the most polished slumming nobleman, everyone at one time or another would like a little more omph behind their fist and a few less broken fingers. The Caernstone brand Concussion Gauntlet combines the latest in miniaturized defensive mechanika with a hefty force amplification matrix. In appearance it seems to be little more than a smooth, well made and articulated steel half gauntlet, with the insides of the fingers and arm left bare. However it has a scalloped metal knuckle-duster melded into the overall design, with four hard point emitters conduited into it at each finger. Beneath the plain metal of the arm guard is a complex coil arrangement which splices into the a cable that then runs along the arm and down to a belt mounted convergence engine is a thick conductive cable. This overall design reduces manual dexterity for that hand by 1. However thanks to its unprepossessing appearance, it gains a +5 to any DC used to determine its actual purpose, +10 if a greatcoat or similar clothing is worn over the top of it. (more than a few luckless muggers have made the mistake of underestimating this device).
When inactive it can be treated as a masterwork gauntlet. However when the convergence engine is powered and running the gauntlet can produce one of two effects. It will project a near invisible field of force to protect against melee attacks as an immediate action once per round, providing a +4 deflection bonus against incoming melee or ranged attacks. If the index finger is crooked 3 times in succession as a swift action, the second effect is activated producing an audible hum and shivering the air around the gauntlets hand. By performing a touch attack with the gauntlet the target is subject to a Bullrush effect with a +10 strength bonus (resolved as normal) and 1d6 force damage. This effect can be used only once before expending its charge, and the charge remains active only for 1 round before fading if not used. The first effect draws 1 charge per hour while the engine is running, the second draws 1 charge per activation.
| Item | Cost | Weight |
| Convergence Engine | ||
| Engine Housing | 300 gp | 4lb. |
| Plate, Battering Ram |
1650 gp | 1lb. |
| Plate, Shield |
275 gp | 1lb. |
| Hybrid Socket | 450 gp | 0lb. |
| Conductive Cable | 1000 gp | 1lb. |
| Armored Gauntlet | ||
| Alchemical Gauntlet | 2200 gp | 1lb. |
| Mechanika Trigger |
600 gp | 0lb. |
| Reflexive Trigger |
1300 gp | 0lb. |
| Conduiting | 3000 gp | 1lb. |
| Total | 11178 gp* | 9lb. |
*does not include accumulator
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