Devildog Slug-Gun
Built to pierce heavy ‘jack armor, slug guns make up for their lack of penetration with sheer power. More a portable cannon than a pistol or a rifle, and rare even among mercenaries, most people must have slug guns custom built. The weapon muzzle loads a silk sachet filled with blasting powder and a three-inch sphere of hard iron. On occasion precision rounds are milled, but cost an additional 10gp per shot.
Due to the way these weapons aim, any attacks made with a slug gun against medium sized or smaller targets suffer a -4 penalty to hit. A slug gun is considered a rifle for purposes of proficiency but uses Craft (cannoneer) checks for all care and reloading. Slug guns are notorious for fouling, and after every four shots they require through cleaning, Craft (cannoneer) check (DC 10). If not properly cleaned the slug gun suffers the effects of having a flawed receiver, requiring a Craft (cannoneer) check (DC 14) to clear any misfires.
Loading the Slug gun takes a standard action and a Craft (cannoneer) check (DC 10). Ammunition for the slug gun costs 10gp for the blasting powder sachet and 8gp for the iron slug. The sachet and slug weight a total of 5 pounds, adding to the considerable weight of the slug gun. Even those with the exotic weapon proficiency must hold on with both hands when this gun fires, or risk being blown away by the fierce recoil. Using this weapon one handed, or without the exotic weapon proficiency imposes a -10 on attack rolls and a Balance check (DC 20) or be knocked prone when firing.
Exotic Weapon Hand Cannon:-
- Damage: special*
- Range: special*
- Critical: special*
- Ammo: special*
- Reload: 1 standard action [Craft: cannoneer DC 10]
- Weight: 30lb. [encumbering: two handed use]
- Cost: 1200gp
*Solid Slug: 18-20gp | 5lb | 20ft | 3d8+5 | x3 | special: impact [on a successful hit another attack roll at -10 for 2d8 damage can be made against a target within 5ft directly behind the first target, if this second attack is successful a final attack can be made at -20 for 1d8 damage against another target within 5ft behind the second.]
Canister Shot: 10-15gp | 4lb | 15ft (cone) | 3d6 | x3 | special: [reflex save DC10 + attack bonus]
<No Quarter #1 p69>
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