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Trencher Commando Weapons

Masterwork Martial/Exotic Weapon Revolving Carbine:-

  • Damage: 2d6
  • Range: 150ft
  • Critical: 19-20 x3
  • Ammo: 5 shells per wheel (15-20gp per shell)
  • Reload: 1 full round action [Craft: Small Arms DC 12]
  • Weight: 12lb.
  • Cost: 5600gp

Masterwork Martial/Exotic Weapon Scattergun:-

  • Damage: 4d6
  • Range: 30ft
  • Critical: x3
  • Ammo: 1 cannister charge (20-30gp per shot)
  • Reload: 1 full round action [Craft: Small Arms DC 8]
  • Weight: 17lb.
  • Cost: 500gp
  • Special: 30ft cone, Refles Save DC 10 + attack bonus

Article #766 by TT on October 14, 2010 @ 03:24 AM

This article is categorically filed under Mundane

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