Meta Navigation

  • Register
  • Log in
  • XHTML
  • CSS

Mechanik’s Union

All things mechanikal, magikal, clockwerk, and mundane

Sunday, May 20, 2012 ~ 10:43 am * PST


Main Navigation

  • About the Union
  • All Posts Index

Steam Armor: Trencher Steam Chainers

For years, the Khadoran Mon-O-War Heavy Steam Armor has been the most standardized,  most successful, and most feared form of mechanized infantry seen on a battlefield. Due to the lack of readily available high grade Cortices, the necessity of building resilient and efficient war machines stacked with the need for something, or someone, to pilot them. Otherwise, the few other examples of steam armor pale in comparison, considering most are cobbled together bits of warjack plates, steam boilers, and pneumatics that can only be operated by its creator.

This changed the day Cygnar sanctioned their own specialized, one-of-a-kind mechanized infantry, dubbed the Steam Chainers. Influenced by the extraordinary and inspiring tactics of Captain Maxwell Finn, it only made since to ask him what kind of weapons platform would pair with a lighter, more mobile steam armor. Knowing the superior firepower a trencher Chain Gun offered, yet knowing its limitations as a fixed defense, the sudden opportunity to eliminate its weakness through a steam suit made for a prime idea.

The classic Trencher Chain Gun, although suitable for the role, had to have some adjustments made to be operated by a single soldier. First and foremost, the trigger mechanism, once impossible to be held alone, was altered to resemble and be wielded like it’s older cousin, the Slugger. To save on weight, its shield is trimmed down on the shooter’s leading side to allow a proper grip and view.  And, although the strength the armor provides is suitable for proper wielding,  the weapon is fitted with hard points for heavy straps and lashings in the event one should lose their grip.

Although making the chain gun man-portable for the strength enhancing abilities of steam armor wasn’t too difficult, finding a new way to reload it was. What was once a two man job now had to became automated, so with a little help of some Cygnaran ingenuity, a mammoth accumulator powered spool was mounted behind the right shoulder of the armor, capable of smoothly feeding the belt fed Chain Gun with an unheard of maximum capacity. Built like a nautilus shell, the armored spool extends as a sectioned, flexible chain that leads all the way to the weapon, ensuring that the bullet laced material belt is not disturbed.

Considering its purpose, the armor is tailored specifically to its chain  weapon and its Finn influenced fighting style. With the size of the weapon, and the wide, aggressive stance needed to wield it, most of the steam armor’s extra plating is layered on the leading side of the wearer. This way, when chain gun and steam armor are combined, its enemies face an imposing display of plated armor and whirling gun barrels.

Quick Stats:

  • AC – 24 (Base 18, +3 Armor, +2 Shield, +1 Buckler)
  • DR – -5/Serricsteel
  • Spell Failure – 100%
  • Armor Check -8
  • HP – 40
  • Speed – 20ft
  • Strength – 22 (Base 20, +2 Oversized)
  • Space- 5ft x 5ft (5ft reach)
  • Cost – 16065gp
  • Weight -732lb. (760lb. fully fueled)
  • Activation – 15min
  • Fuel – 4hrs standard | 1hr combat
Item Cost Weight
Chaise
Light Steam Armor 8000gp 500lbs
Plating +3 1000gp 75lbs
MW Buckler 165gp 2lbs
Powerplant
Oversized 2250gp 75lbs
Rigs
Extra slot 1500gp
Ammo Spool Mount 400gp 20lbs
Ammo Spool* 2750gp 60lbs

*Does not include standard accumulator.

Weaponry-

Exotic Weapon, Chaingun:

  • Damage: 2d8
  • Range: 100ft
  • Critical: x3
  • Ammo: 80 shell spool (750gp per spool)
  • Reload: 5 full round actions [Craft: Mechanika DC 16, cannot be reloaded by wearer]
  • Weight: 140lb.
  • Cost: 11,150gp
  • Special: Strafe, +2 AC (Only applies when making ranged attacks. This bonus is lost when in melee combat, or if somehow the chain gun is dropped.)

Chainer Trench Knife:

  • Damage: 1d4 + 1
  • Critical: 19-20 x 2
  • Weight: 2lbs
  • Cost: 630gp
  • Details: Dagger, Masterwork, Barbed

Article #783 by AnimaRaptor on October 14, 2010 @ 12:39 PM

This article is categorically filed under Mechanika

No Comments »


No Comments »

RSS Feed for comments on this post |

There are currently no comments for this post..

Publish a Comment »

You must be logged in to post a comment.

< Horgenhold Pneumatic Hammer | top of page [ ^ ] | Man-o-War Ice Maul >

~ Categories ~

  • Cyriss-Tech (3)
  • Arcanika (2)
  • Clockwerk (10)
  • Magikal (6)
  • Mundane (21)
  • House Rules (13)
  • Mechanika (67)
  • Alchemical (13)
  • Retrofits (5)
  • Classes (4)
  • Game Connections (3)

~ Pages ~

  • About the Union
  • All Posts Index

~ Authors ~

  • alistairenix (1)
  • AnimaRaptor (16)
  • John Fitzgerald (13)
  • Randy Newnham (1)
  • Den (2)
  • Andrew Linstrom (1)
  • jwalk (1)
  • lanval (14)
  • Lunatic Calm (2)
  • netminder69 (1)
  • Psychomancer (1)
  • SCARAB (1)
  • SeraphyGoodness (1)
  • Six (1)
  • mike cook (3)
  • TheTwitWarjack (1)
  • Tsukasa111 (2)
  • TT (66)
  • Wraithshadow (1)
  • yanthegobberish (1)

~ Recent Articles ~

  • 11/24/2011: Scrap Cannon
  • 07/19/2011: A Land Of Guns
  • 06/04/2011: Velocity Gauntlet: Induction

~ Recent Comments ~

  • Mechanika Creation Spreadsheet
    05/05/2011 08:37 am
    7 Comments
  • Dragonmech Parts
    05/05/2011 08:33 am
    1 Comment
  • Servitor: Guardian
    05/05/2011 08:30 am
    1 Comment

~ Recent Changes ~

  • Scrap Cannon
    Updated: 11/24/2011
  • A Land Of Guns
    Updated: 11/24/2011
  • Servitor: Guardian
    Updated: 06/09/2011

~ Random Articles ~

  • 07/05/2010: Copperfist Riot Shield
  • 02/24/2011: Crucible Arms Harmonica Pistol
  • 03/10/2011: Gaseous Translocation Apparatus

~ 221 database queries served in 0.280 seconds ~
~ Perishable Press powered by WordPress ~
~ Apathy Theme by Perishable Press ~
~ Copyright © 2012 Mechanik’s Union ~