Chaingun
A radically innovative piece of hardware, the chain gun draws on principles invented for the Sentinel light warjack. A two-man crew is preferred to operate this semi-portable firing platform. The eight barreled rotating firing apparatus and its tripod are heavy and bulky. Taking up a five-foot square, and generally requiring two people to move properly. It takes a full round action to place the chain gun and ready it to fire; it cannot be picked up and used as a weapon without being readied. Wielding a readied chain gun takes a free action. It is a move action to allow someone else to use the gun, and only ne person can fire the chain gun in a given round. The most significant advantage of the chain gun is that it can be fired repeatedly without reloading until its ammunition belt is expended (a fully loaded belt carried 16 shells). Anyone firing the chain gun received cover (+4 to AC) from the gun’s armored panels.
Reloading a chain gun belt requires two craft (small arms) checks (DC 12). These checks may be made separately so that two characters can reload the belt in one round. The chain gun cannot be reloaded and firing in the same round. As a full attack action you can make a strafe attack against an initial target and targets in adjacent squares. You must have line of sight to each target. Allocate a number of attacks to targets in these squares up to your BAB and half the remaining ammunition in the belt. Make an attack roll for each target at your highest BAB; attacks suffer a cumulative -2 penalty for each attack beyond the first. For example, if the gunner allocated 7 shots (4 shots to the main target, 1 each to 3 adjacent targets) each attack after the first would be as follows: -2, -4, -6, -8, -10, -12. This attack does not stack with feats such as rapid shot or multishot. A strafe attack consumes 2 bullets for each attack, but damage remains 2d8 per hit.
Exotic Weapon Chaingun:-
- Damage: 2d8
- Range: 100ft
- Critical: x3
- Ammo: 16 shells per belt (150gp per ammo belt)
- Reload: 2 full round actions [Craft: Small Arms DC 12]
- Weight: 200lb. [heavly encumbering: requires readying]
- Cost: 10,000gp
- Special: Strafe [can make a number of attacks to an initial target and targets in adjacent squares. Allocating a number of attacks up to the users BAB and half the number of remaining shells. Each attack is at the users highest bonus, but attacks suffer a cumulative -2 for each additional attack.] & Shield [+4 AC to user]
<No Quarter Magazine #7 p38>
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