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Grenade: Maglock Melter

Necessity is the mother of all invention, and when you have Khadoran Warjacks stomping around your streets necessity is the word. The Khadorans stranglehold on red powder production in Llael presented a distinct problem to the resistance movements. After all, it takes a lot of powder to make a dent in a Khadoran ‘jack or demolish a reinforced bridgehead. Thermite reactions had been in development since 588 AR as a way of getting pure iron without the use of carbon in smelting. Using a mixture of powdered rust and magnesium to produce an intense exothermic reaction over a small area, it has only risen in popularity after the invasion reduced the availability of red powder for reactions.

The Maglock uses a small perforated metal tube of spark powder as its primary ignition source, set off in this case by a clockwork flint striker wound up from a keyslot in the grenades upper casing. The clockwork is set to 6 seconds as standard, and note that without a winding key it cannot be activated. This tube is wrapped with magnesium ribbon, which is  ignited by the spark powder and in turn serves to activate a shaped charge satchel of the compound mixture. The grenade casing itself is a flattened half-sphere with four hinged flanges on each compass point. A thin metal handle runs along the upper casing and incorporates a simple clockwork winder at the central point, which can be set to a maximum of 1min before detonation. However the most important part of this munition rests in the flanges, as each of them has a powerful magnetic lodestone embedded within it, allowing the grenade once thrown to adhere to ferrous metal surfaces with great tenacity.

When the compound powder ignites, it burns a molten hole through the surface it rests on and continues into whatever rests behind it. Should this be a Warjack, the damage to the internal mechanisms can be crippling. Not to mention the sort of damage it could deal to any unfortunate steam armored soldiers that get this device attached to them. Fortunately for those in the firing line, the radius of this grenade is very limited. It can only do full damage if attached to an object, otherwise it can only damage something in the same 5ft square as itself and grants a Reflex saving throw for half damage. Although on the plus side for the user, as this item is purely alchemical it cannot be dispelled by that enraged warcaster bearing down on you.

Maglock Melter Grenade:

  • Range - thrown
  • Weight - 2 lbs
  • Damage - 4d6+6 [fire]
  • Saving Throw - Reflex DC 14
  • Special - bypasses objects hardness | no splash damage | no saving throw for attached target | Strength DC 20 to remove from ferrous metal surface | 50% chance of sticking to ferrous metal surface if thrown at it, 100% chance if placed.

Cost: 150gp

Craft: Demolitions DC 7  / Alchemy DC 20

Article #609 by TT on August 30, 2010 @ 04:56 AM

This article is categorically filed under Alchemical

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