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Steam Armor: ‘Kraken’ Aquatic Assault Suit

The war against the Cryxian abominations has been a long and hard one for the Cygarian Third Army stationed at Highgate. Even with the navy ironclads patrolling the waterways and newly designed Warjacks watching the shores, the terrible black iron terrors of the Cryixian bone factories still make raids on Cygaran soil.  But from the blessings of science have come new weapons with which the 9th Division have armed their forces. One of the most hushed up being a set of aquatic steam armor from the arcane foundries in Ceryl comissioned by Lord Genral Gollan himself. Dubbed the ‘Kraken’ after the legendary sea beast and designed to take the fight to Cryxian forces under the waves, it has been made capable of dishing out punishment even before the operator gets his hands on a weapon.

This suit of steam armor shows a great deal of workmanship for such a hefty lump of metal, with each surface being smoothed and curved like the shell of some monstrous crustacean, even the bolts and screws are flush to the surface to reduce drag. Every joint has been made airtight with the new Gutta-percha seals which are rapidly replacing the old wax ones now that supplies from Zu are increasing. Its helm is a low scalloped dome with a single reinforced glass porthole in the front to allow the operator to view their surroundings, and a complicated one way mouthpiece to release spent breath. The usual stacks and boiler at the back of the steam armor have been retrofitted for sub-aquatic use, glass and gutta-percha tubing linking the first of three air tanks to the furnace.  The other two tanks are connected by tubing running over the shoulders and to the back of the helmet plating, feeding air to the operator.

The most unique feature of the whole creation is found on secondary arm sockets emerging from each shoulder plate. Two metal segmented octopoid arms, reaching some 10ft in full extension are coiled inactive. Tipped with three pronged grasping claws, these tentacles are operated by cerebral relays linked to sensor tabs in the forehead cushions of the helmet. Allowing the operator, with some training, to move them like additional arms. Worse luck for anyone falling into their grasp, for each is supported by a humming convergance engine and small voltaic powersource. As a swift action the opperator can flick over a mechanikal trigger within the suit and charge the claws with voltaic potential, running a lethal current through anything that comes into contact with them as per a ‘shocking grasp‘ spell. The danger this presents underwater has been taken into account by the designers, and layers of liniment of insulation have been trapped between the Gutta-Percha bodysuit which lines the armors coffin to make it resistant to voltaic discharge. Attacks made by the additional arms fall under the rules for multiple attacks and can be considered light weapons for the purposes of working out penalties. Anyone wearing this suit that wishes to make attacks with all its limbs at once would need to take the relevant feats such as two-weapon fighting, multiattack and so on.

Exotic Armor – Heavy Steam Armor:

  • AC – 18
  • DR – -5/serricsteel
  • Resistance - -5/electricity
  • Spell Failure – 100%
  • Armor Check -6
  • HP – 70
  • Speed - 30ft
  • Strength – 28
  • Cost – 45550gp
  • Weight - 540lb. (624lb. fully fueled)
  • Activation – 15min
  • Fuel – 5hrs standard | 1hrs combat (full load +84lb.)
  • Air – 1hr (20min/tank, half time remaining during combat or strenuous activity)
  • Special – shocking grasp effect (5d6 electrical) each round from the two octopoid tentacles. Each tentacle has hp 17 | str 20 | dex 10 | hardness 10 | 10ft reach [grapple checks performed by these devices double the normal constriction damage, resolve each grapple check separately]
Item Cost Weight
Chassis
custom 37800gp 458lb.
Powerplant
superheavy 3500gp 20%
Rigs
aquatic adaptation, insulated 3000gp 0lb.
additional air tanks 500gp 2lb.
internal starter 750gp 0lb.
Total 45550gp 540lb.
Item Cost Weight
Arm
accumulator, standard
500gp 2lb.
cerebral relay
2500gp 0lb.
shock engine
4275gp 7lb.
strength +10
2500gp 0lb.
dexterity +2
500gp 0lb.
octopoid articulation 2500gp 20lb.
Total 12775gp 29lb.
Item Cost Weight
Shock Engine
engine housing
300gp 5lb.
trickle socket
200gp 0lb.
plate: shocking grasp
275gp 0lb.
stormchamber, light
500gp 1lb.
elemental emitter 2000gp 0lb.
conductive cable 1000gp 1lb.
Total 4275gp 7lb.

Article #592 by TT on August 29, 2010 @ 11:19 AM

This article is categorically filed under Mechanika

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