Rhulic Warjack: Leadarms Overseer
With all the conflict raging across the Iron Kingdoms, the Rhulfolk have been happily flexing their technological muscles as they build new and innovative warjacks. And although crack teams of specialists like the Highshields and the Forge Guard bring in noticeable profits back to the homeland, the profit margin for a Jack marshal and one or two specialized ‘Jacks are substantially higher, and provide the added bonus of keeping troops out of the line of fire. For this reason, it’s becoming more common now to have convoys of ‘Jacks being smuggled across borders instead of the tromping boots of dwarven warriors.
The Leadarms Overseer is a light warjack designed for static defense rather then mobile offense. Built around the same time the Escort was in production, the base chassis utilizes the same swivel waist technology and enhanced performance-class boiler as its more agile brother, but the ‘jack’s silhouette is vastly different.
Not unlike the configuration of the Grundback Gunner and Blaster, the Overseer’s water cooled, repeating rifle is mounted directly on top of the jack, and is fed with a high capacity clockwork drum magazine. The Overseer is far more heavily armored however, and in place of weapons mounts on its sides, the ‘jack sports two shields which can rotate and pivot on short, stubby piston arms. These shields count as part of the ‘jacks natural armor bonus, but when deployed, they twist, shift forward, and lock into place that form a slanted, single piece of armor. In this position, peripheral vision is at a minimum since only a set of notches in the shield’s edge offers enough space to lock around the barrel of the weapon and for the ‘jack to see through, so it has been designed to only deploy its shields when anchored firmly to the ground.
The Overseer is best suited to over-watch missions where it can bunker itself in a prime position, or when a forward position has been taken and needs to be secured. The Cygnaran military has shown particular interest in this design, since it’s tactics reflect that of Trencher Chain Gun crews, require less manpower to operate, and has the option of quickly advancing to a stronger position, or bugging out on its own when a retreat order is issued.
Name: Leadarms Overseer
Height/Weight: 4’11”/ 1.75 tons
Armament: Ghordson Repeater
Initial Service Date: Recent
Hit Dice: 12d10 + 20 (medium construct)
Hit Points: 86
Init: +2
Speed 20 (Base 25, +5 Enhancement, -10 Armor)
AC: 27/29 (+ 10 Armor, +5 Enhancement, +2 Dex/+4 Shield Deploy )
Base Attack Bonus: 10/5
Melee Attack Bonus: -
Ranged Attack Bonus: 12/7
Base Attack Damage: Slam 1d6+2
Space/Reach: 5ft x 5ft (5ft reach)
Saving Throws: Fort 4, Reflex 6,Will 4
Abilities: Str 15 (+14 Base, +1 Enhance) Dex 14 ( +13 Base, +1 Enhance)
Cortex: Aurum Equivalent Dwarven Cortex
Build DC: 35
Construction Time: 15 weeks
Price: 6,000 gp (Chasis) 3,425 gp (Enhancements) 1,500gp (Repeater) 2,600 (Overseer Mode) 22,000 gp (Aurum grade Cortex), 553 Exp (not including Cortex)
Special Attacks: Strafe (Weapon), Overseer Mode
Special Qualities: Mechanical Contruct Traits, Steamjack traits, Damage reduction 10/ Serricsteel, Darkvision 60 feet, lowlight vision
Challenge Rating: 10
Ghordson Repeater-
- Damage- 2d6 +2
- Crit- x3
- Range- 120ft
- Reload- Automatic
- Capacity- 30 round drum
- Ammo: Serric Slugs (Sabot), 150gp per round/ Lead Slugs (Sabot), 100 per round
- Special: Strafe (Weapon), as per Trencher Chain Gun rules
Overseer Mode- Due to the transforming capabilities of this ‘Jack, the Overseer excels in static defense. While in Normal Mode, the ‘jack may move, fire, and make Strafe (Weapon) attacks, but at a -4 attack penalty. When stationary, the ‘jack may choose to change into Overseer Mode, where the ‘jack anchors it’s legs into the ground, lowers itself completely, and shifts it’s side shields forward into a locked position, essentially turning the ‘jack into a armored fixed turret. In this mode, the ‘jack takes no penalties to ranged attacks, receives a +2 Aim bonus to single ranged attacks, a +4 to AC, and a +4 Stability bonus. Changing from either mode takes a Full Round Action, and the AC bonus only applies to attacks in its front arc. Also, because of the limited view the Overseer has while in this mode, the number of targets from Strafe (Weapon) attacks can only be made to half the ‘jack’s base attack bonus.
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