Arcantrik Pulse Disruptor
The machinations of the cult of cyriss are inscrutable to much of the outside world and the marvelous devices that make it into the market are rarely obvious, save to the more observant. The cults ability to manipulate ambient magical energy into an unpolluted power source is but one of many they possess. The Pulse Disruptor is a device that embodies the more destructive capacity of that energy manipulation, warping the ambient arcane energy within an area with roiling static interference. This is device is found in cult meetings outside the great temples, or in safehouses around Immoren, frustrating potential snoopers at the cost of a few aching heads.
This device appears to be two steel plated cylinders, covered with glyph circles sacred to the Maiden of Gears, and enclosing two tightly wound glass coils of magically active alchemical fluid. To the knowledgeable, these appear to be smaller versions of the Stele Clocks which draw in arcane energy to power the vast nexus cores of Cyriss Temples. These cylinders are connected to a devotional engine at their bases but instead of filtering into a storage device, the energy is channeled through a device which looks like a giant tuning fork made entirely of crystal. The ambient magical energy of an area is drawn into the device and expelled in a agitated wave-form which is almost impossible to draw coherent power flows from. Magus Circles flicker and warp in the area of effect like a candle in a strong breeze, powerful abilities fizzle and die before coming to effect, and closer into the center even mechanika begins to fail. The entire device is held within a large upright steamer trunk, allowing it to be moved around from location to location. This device can only be activated by someone with the Craft Cyriss Tech feat, and takes a full round to power up with a Craft: Mechanika check [DC18]. After it is shut down it takes 2 rounds for the magical energy of the area to return to normal flow.
This acts as a antimagic field effect within 10ft of the engine, and a mana flux effect within 30ft. Within 10ft of the engine no arcane magic can function, within 30ft all spell like abilities, supernatural abilities, spells and spell effects suffer a 20% spell failure chance. Arcane spell-casters of all types can hear a high pitched buzzing when near an active engine, and a painful headache when within the fields of effect for more than a few minutes.
Pulse Disruptor
- Range- 30ft (radius)
- Weight- 30 lbs.
- Activation – full round action
- Cost- 30000gp
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