Servitor: Gunner
An advanced servitor constructed only by top end mechaniks and mechanist’s, this lumbering metal man is armored against attack and fitted with high grade sprockets and coils to increase its manual dexterity. Its large cranial plate houses a coordinated set of four matrices, linked into a rats nest of other calculating engines and complex gear works. While this makes the servitor at least as intelligent as a fairly stupid human, its lack of instinct and need to communicate between intelligences makes it slow to react to situations. Its intelligence is at a level where it can learn not only basic combat techniques, but also ranged weaponry. This model can rapidly discriminate between those designated friends and those performing hostile actions, and target the former effectively over short ranges. It can also recall traveled routes and locations, and vocalize a limited but effective vocabulary. Its hardwired skillbox and recorder allows it to use the skill Craft: small arms (note the skill recorder requires the servitor to have watched someone perform the relevant skill check successfully to give the +5 bonus). It has an overall +7 to the skill when applying the servitors penalty to intelligence and the basic 4 ranks from the skillbox.
| Item | Cost | Weight |
| Chassis | ||
| Medium, manikin | 400gp | 120lb. |
| Engine | ||
| Clock-Coil Engine | 175gp | -lb. |
| Matrix | ||
| Cerebral Matrices |
1000gp | 8lb. |
| Conduiting | 4000gp | 4lb. |
| Discriminator | 700gp | 1lb. |
| Vocalizer | 400gp | 2lb. |
| Navigator | 100gp | 1lb. |
| Targeter |
640gp | 1lb. |
| Ranger |
250gp | 1lb. |
| Skillbox: small arms | 1000gp | 1lb. |
| Skill Recorder |
1000gp | 1lb. |
| Enhancements | ||
| Fortification 1 | 10% | 5lb. |
| Fortification 2 | 10% | 5lb. |
| Physical Augment | 50% | 20lb. |
| Total | 16431gp* | 170lb. |
*not including accumulators or fuel.
Exotic Weapon Pressure Repeater:-
- Damage: 1d4
- Range: 40ft
- Critical: x3
- Ammo: 100 balls per hopper (1gp per 10 balls)
- Reload: 1 full round action [Craft: Clockwork DC 6]
- Pressure: The compression chamber must be fed by a working boiler or steam plant, it takes 1 full round to store enough pressure for 6 shots. The chamber can contain 5 rounds worth of pressure. This weapon is plumbed into the servitors own boiler, and while charging the chamber the servitor may not move.
- Weight: 15lb.
- Special: Spray [can make a number of attacks to an initial target and targets in adjacent squares. Allocating a number of attacks up to twice the users BAB and half the remaining pressure. Each attack is at the users highest bonus, but each attacks suffers a cumulative -2 for every additional attack.]
- Upgrades – Advanced Compressor (12 shots worth of pressure per round) & Split Tanks (can store only 2 rounds worth of pressure, can continue to charge pressure while firing)
Medium Mechanikal Construct (Servitor): CR 3; HD 1d10+20, hp 25; Init -2; Spd 20 ft.; AC 16 , touch 12, flat-footed 14; Base Atk +3, Grp +5; Atk Pressure Repeater +2 ranged (2d6 x3 piercing); Full Atk Spray [see weapon]; SA –; SQ Darkvision 60 feet, Mechanikal Construct traits, Servitor traits; AL neutral; SV Fort +0, Ref -2, Will +0; Str 14, Dex 14, Con –, Int 8, Wis 10, Cha 1.
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