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Servitor: Armsman

A hefty mechaniks bodyguard, this servitor is bulked up with additional armored plates and stronger hydraulics. It also sports three linked matrix brains which gives it enough smarts to be trained in basic combat techniques, but slows its initial reactions. While it is a clumsy and unsophisticated combatant, it makes up for it in shear tenacity and strength. It also has additional functions plumed into its matrices, including the ability to announce a few simple terms and acknowledgments in a grating metallic tone. A navigation recorder which gives it the means to store traveled paths and remember its way back to locations, and finally an integrated discriminator which can designate friendly, hostile or neutral combatants within a certain margin of error.

Item Cost Weight
Chassis
Medium, manikin 400gp 120lb.
Engine
Clock-Coil Engine 175gp -lb.
Matrix
Cerebral Matrices
750gp 6lb.
Conduiting 3000gp 3lb.
Discriminator 700gp 1lb.
Vocalizer 400gp 2lb.
Navigator 100gp 1lb.
Enhancements
Fortification 1 10% 5lb.
Fortification 2 10% 5lb.
Physical Augment 50% 20lb.
Total 9393gp* 157lb.

*not including accumulators or fuel.

Medium Mechanikal Construct (Servitor): CR 3; HD 1d10+20, hp 25; Init -3; Spd 20 ft.; AC 14 , touch 10, flat-footed 14; Base Atk +3, Grp +7; Atk Greatsword, cleft +8 melee (2d6+5 18-20 x2 slashing); Full Atk 1 Greatsword, cleft +6 melee (2d6+5 18-20 x2 slashing); SA –; SQ Darkvision 60 feet, Mechanikal Construct traits, Servitor traits; AL neutral; SV Fort +0, Ref -3, Will +0; Str 18, Dex 10, Con –, Int 6, Wis 10, Cha 1.

Article #444 by TT on August 01, 2010 @ 07:33 AM

This article is categorically filed under Mechanika

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