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	<title>Comments on: Steam Armor: Krieger Suppression Suit</title>
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	<link>http://www.hecate.ca/union/2010/07/27/steam-armor-krieger-suppression-suit/</link>
	<description>All things mechanikal, magikal, clockwerk, and mundane</description>
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		<title>By: TT</title>
		<link>http://www.hecate.ca/union/2010/07/27/steam-armor-krieger-suppression-suit/comment-page-1/#comment-16295</link>
		<dc:creator>TT</dc:creator>
		<pubDate>Wed, 28 Jul 2010 11:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.hecate.ca/union/?p=414#comment-16295</guid>
		<description>Anchoring is a +1 armor enchantment from the Magic Item Compendium. Grants a +5 bonus vs bull rush, overrun, trip ect. I put it in because another equipment slot on the light steam armor would reduce its max hp to much.

Cloud Venting combines with the Mist Piercers to provide cover for the suit when its approaching a target without impairng the wearers sight. Especialy if they are trying to get hold of a &#039;Jack with the steam shears, having that &#039;Jack half blinded and preferably Stalled makes it far less hazardous to perform a shearing cut on a few vital hydralic lines. 

Equaly, warjacks have some nasty ranged weapons. Avoiding those at all costs is another reason to have a smokescreen. Its also handy if you run into somthing your not equiped to deal with, like a big mob of mercs all toting hand cannons. Blast out the fog and leg it past them while they are busy shooting their mates and swearing.

Plus the suit itself is as likly to be used out of the battlefield as on it. A well funded police force or milita that needed some heavy hitters to stop criminal &#039;jack handlers and runaway warjacks would use somthing along these lines. If you think about it, steam shears could also cut people out of collapsed buildings, clear obstructions and snap &#039;onery rioters shiny new weapons in half. The steam venting itself puts enough moisture in the air to extinguish small fires. 

If you equiped it with an aquatic adaptation rig, some protection from fire enchantments and replaced the jack detainment device with a pressure hose, it could even take on firefighting roles.

Its got all sorts of applications.
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		<content:encoded><![CDATA[<p>Anchoring is a +1 armor enchantment from the Magic Item Compendium. Grants a +5 bonus vs bull rush, overrun, trip ect. I put it in because another equipment slot on the light steam armor would reduce its max hp to much.</p>
<p>Cloud Venting combines with the Mist Piercers to provide cover for the suit when its approaching a target without impairng the wearers sight. Especialy if they are trying to get hold of a &#8216;Jack with the steam shears, having that &#8216;Jack half blinded and preferably Stalled makes it far less hazardous to perform a shearing cut on a few vital hydralic lines. </p>
<p>Equaly, warjacks have some nasty ranged weapons. Avoiding those at all costs is another reason to have a smokescreen. Its also handy if you run into somthing your not equiped to deal with, like a big mob of mercs all toting hand cannons. Blast out the fog and leg it past them while they are busy shooting their mates and swearing.</p>
<p>Plus the suit itself is as likly to be used out of the battlefield as on it. A well funded police force or milita that needed some heavy hitters to stop criminal &#8216;jack handlers and runaway warjacks would use somthing along these lines. If you think about it, steam shears could also cut people out of collapsed buildings, clear obstructions and snap &#8216;onery rioters shiny new weapons in half. The steam venting itself puts enough moisture in the air to extinguish small fires. </p>
<p>If you equiped it with an aquatic adaptation rig, some protection from fire enchantments and replaced the jack detainment device with a pressure hose, it could even take on firefighting roles.</p>
<p>Its got all sorts of applications.</p>
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		<title>By: AnimaRaptor</title>
		<link>http://www.hecate.ca/union/2010/07/27/steam-armor-krieger-suppression-suit/comment-page-1/#comment-16294</link>
		<dc:creator>AnimaRaptor</dc:creator>
		<pubDate>Wed, 28 Jul 2010 05:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.hecate.ca/union/?p=414#comment-16294</guid>
		<description>Now i wanna post my own Steam Armor schematics ^__^ but for now, i have a few questions:

1. I&#039;d really like for you to explain your &#039;anchoring&#039; upgrade to the armor. Sounds like something a dwarf should have XD

2. I understand the idea of using steam shears as an anti-&#039;jack weapon, but why the cloud venting? Doesn&#039;t seem like a valid upgrade for the job

3. I still believe that your anti-&#039;jack DD should do a bit more damage, and i think i can validate why. As previously listed, the bow has been powered up with greater torsion springs and the like, so why not treat it like a composite bow with Str +&#039;s? I don&#039;t see why something like this couldn&#039;t have a draw of +5 or above, considering it would have to be loaded with a Str of 23.</description>
		<content:encoded><![CDATA[<p>Now i wanna post my own Steam Armor schematics ^__^ but for now, i have a few questions:</p>
<p>1. I&#8217;d really like for you to explain your &#8216;anchoring&#8217; upgrade to the armor. Sounds like something a dwarf should have XD</p>
<p>2. I understand the idea of using steam shears as an anti-&#8217;jack weapon, but why the cloud venting? Doesn&#8217;t seem like a valid upgrade for the job</p>
<p>3. I still believe that your anti-&#8217;jack DD should do a bit more damage, and i think i can validate why. As previously listed, the bow has been powered up with greater torsion springs and the like, so why not treat it like a composite bow with Str +&#8217;s? I don&#8217;t see why something like this couldn&#8217;t have a draw of +5 or above, considering it would have to be loaded with a Str of 23.</p>
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