Steam Armor: Krieger Suppression Suit
Exotic Armor – Light Steam Armor:
- AC – 19
- DR – -5/serricsteel
- Spell Failure – 100%
- Armor Check - -5
- HP - 40
- Speed - 30ft
- Strength – 23
- Cost – 44200gp
- Weight - 466lb.
- Activation - 15min
- Special –
- detainment device [1d4+2 | x2 | piercing | str 25 | built into left arm, can still use hand to manipulate objects]
-
steam shears [2d6+6 | x3 | slashing | built into right arm, cannot use hand to manipulate objects]*
- cloud venting [obscuring mist | 20ft radius | 5 rounds]
- anchoring [+5 vs bull rush, trip, overrun]
- mist-piercer lenses [can see through mist or cloud effects up to 100ft]
*alternate rule: slow squeeze [as a full round action steam shears can perform a single attack which provokes an AOO, but ignores the first 5 points of an objects hardness.]
| Item | Cost | Weight |
| Chassis | ||
| light | 8000gp | 300lb. |
| plating | 250gp | 21lb. |
| anchoring | 3000gp | 0lb. |
| Powerplant | ||
| superheavy | 3500gp | 90lb. |
| Rigs | ||
| cloud venting | 800gp | 4lb. |
| anti’jack DD | 25950gp | 35lb. |
| steam shears | 200gp | 15lb. |
| Misc | ||
| mist-piercer helm |
2500gp | 1lb. |
| Total | 44200gp* | 466lb |
*not including accumulators or fuel.
2 Comments »
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#1 | Comment #16294 by AnimaRaptor on July 27, 2010 @ 10:03 pm
Now i wanna post my own Steam Armor schematics ^__^ but for now, i have a few questions:
1. I’d really like for you to explain your ‘anchoring’ upgrade to the armor. Sounds like something a dwarf should have XD
2. I understand the idea of using steam shears as an anti-’jack weapon, but why the cloud venting? Doesn’t seem like a valid upgrade for the job
3. I still believe that your anti-’jack DD should do a bit more damage, and i think i can validate why. As previously listed, the bow has been powered up with greater torsion springs and the like, so why not treat it like a composite bow with Str +’s? I don’t see why something like this couldn’t have a draw of +5 or above, considering it would have to be loaded with a Str of 23.
#2 | Comment #16295 by TT on July 28, 2010 @ 4:22 am
Anchoring is a +1 armor enchantment from the Magic Item Compendium. Grants a +5 bonus vs bull rush, overrun, trip ect. I put it in because another equipment slot on the light steam armor would reduce its max hp to much.
Cloud Venting combines with the Mist Piercers to provide cover for the suit when its approaching a target without impairng the wearers sight. Especialy if they are trying to get hold of a ‘Jack with the steam shears, having that ‘Jack half blinded and preferably Stalled makes it far less hazardous to perform a shearing cut on a few vital hydralic lines.
Equaly, warjacks have some nasty ranged weapons. Avoiding those at all costs is another reason to have a smokescreen. Its also handy if you run into somthing your not equiped to deal with, like a big mob of mercs all toting hand cannons. Blast out the fog and leg it past them while they are busy shooting their mates and swearing.
Plus the suit itself is as likly to be used out of the battlefield as on it. A well funded police force or milita that needed some heavy hitters to stop criminal ‘jack handlers and runaway warjacks would use somthing along these lines. If you think about it, steam shears could also cut people out of collapsed buildings, clear obstructions and snap ‘onery rioters shiny new weapons in half. The steam venting itself puts enough moisture in the air to extinguish small fires.
If you equiped it with an aquatic adaptation rig, some protection from fire enchantments and replaced the jack detainment device with a pressure hose, it could even take on firefighting roles.
Its got all sorts of applications.