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	<title>Comments on: Steam Armor Rig: Anti-&#8217;Jack Detainment Device</title>
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	<link>http://www.hecate.ca/union/2010/07/16/steam-armor-anti-jack-detainment-device/</link>
	<description>All things mechanikal, magikal, clockwerk, and mundane</description>
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		<title>By: AnimaRaptor</title>
		<link>http://www.hecate.ca/union/2010/07/16/steam-armor-anti-jack-detainment-device/comment-page-1/#comment-16277</link>
		<dc:creator>AnimaRaptor</dc:creator>
		<pubDate>Thu, 22 Jul 2010 04:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.hecate.ca/union/?p=256#comment-16277</guid>
		<description>By the way, I am very, very tem[ted to mount this onto my steam armor now XD Even without the Stalling plate, I think this would be a great addition to a higher level adventuring party.

I do have a small concern about the damage of the weapon; considering the size of the projectile is still a very small harpoon, i do agree with the 1d4 of damage, but combined with the increased velocity ca[able of punching through &#039;jack armor, and in addition to the flowering grappling head that expands onc einside the target, I feellike there would be much more damage then +2, especially towards a living target. 

Now, I do know that this weapon isn&#039;t meant to be used against people, but the mere thought of it would churn the twisted and sadistic minds of any villain. So, while these stats could work well for a &#039;jack (although i feel like the 20 hardness bypass is alittle much for a non-firearm), I feel like you should come up with stats against human, or otherwise living targets. Or, with your permition, I could share stats for a similar weapon?</description>
		<content:encoded><![CDATA[<p>By the way, I am very, very tem[ted to mount this onto my steam armor now XD Even without the Stalling plate, I think this would be a great addition to a higher level adventuring party.</p>
<p>I do have a small concern about the damage of the weapon; considering the size of the projectile is still a very small harpoon, i do agree with the 1d4 of damage, but combined with the increased velocity ca[able of punching through &#8216;jack armor, and in addition to the flowering grappling head that expands onc einside the target, I feellike there would be much more damage then +2, especially towards a living target. </p>
<p>Now, I do know that this weapon isn&#8217;t meant to be used against people, but the mere thought of it would churn the twisted and sadistic minds of any villain. So, while these stats could work well for a &#8216;jack (although i feel like the 20 hardness bypass is alittle much for a non-firearm), I feel like you should come up with stats against human, or otherwise living targets. Or, with your permition, I could share stats for a similar weapon?</p>
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