Warcaster Armor: Absonant Acoustic Amplifier
A custom set of armor created for a warcaster who trained in the bardic arts before turning his mind towards more martial affairs. This set of articulated armor is a plain, unadorned steel breastplate with powerful pistons and servo gears running along each arm and leg. The most unique feature comes from the barrage of horns and trumpets which emerge from the arcane turbine housing on the back of the armor and run up and past the shoulders like a dracodiles neck plate and gives the impression that the wearer is welded to a small pipe organ. A great deal of effort has gone into the conduiting of these acoustic funnels, including a portion of serricsteel alloy reinforcing the valves to handle extreme vibrations. The lower section of plate houses a complex set of rune plates surrounding the arcane furnace of the turbine, from which a long twisted coil of arcano-conductive cables runs out to another device. What appears to be a small adjustable vice with three switches on a steel faceplate, is in fact a cerebral matrix that can attach to most forms of portable acoustic instrument.
The basic chaise of this armor functions like a journeyman warcasters armor, with an 100 point power field and basic mechanikal assistance around a +2 mechanikal breastplate. When attached to a acoustic instrument with a Craft: Mechanika check (DC 15) and one of the mechnikal triggers is activated. Any sound produced by the instrument is translated by the cerebral matrix and fed through the convergence engine in the back of the armor.
In the basic setting this only feeds back through the amplification plate, vastly increasing the volume of the sound produced but not to a dangerous level. It does however mean any effects a Warbard could produce that required the target to hear them, would be effectivly doubled in range.
In the second setting however, the sound produced by the instrument becomes a powerful Shout effect directed in front of the wearer. This deals 5d6 worth of sonic damage in a 30ft cone as per the Shout spell at CL 10. [Fortitude save DC 18 or subject is deafened for 2d6 rounds, 10d6 damage to brittle objects . Successful Fort save also halves damage dealt. Reflex save DC 18 to avoid having fragile items currently in a creatures possession shattered.]
The third and final setting alters the valves and channels within the mechanikaly conduited funnels, turning the 30ft cone into a 10ft radius effect. As this third effect vibrates the ground beneath the point of origin it requires each target in the 10ft area of effect to make a Reflex save (DC 14) or fall prone, including the wearer.
The first effect draws 1 charge per 10min, the second draws 2 charges per round and the third draws 3 charges per round. These three abilities are only effective while the connected instrument is playing or being played.
| Item | Cost | Weight |
| Convergence Engine | ||
| Hybrid Socket | 450gp | 1lb. |
| Engine Housing | 300gp | 4lb. |
| Rune Plate: Amplify | 275gp | 1lb. |
| Rune Plate: Shout | 9900gp | 1lb. |
| Funneling (conduited) | 5000gp | 5lb. |
| Reflective Arcane Matrix | 300gp | 0lb. |
| Sonic Converter | ||
| Arcano-conduction Coils | 2000gp | 1lb. |
| Cerebral Matrix | 250gp | 3lb. |
| Mechanikal Triggers | 4000gp | 0lb. |
| Adjustable clamp |
5gp | 1lb |
| Warcaster Armor |
||
| Arcane Turbine |
16000gp | 15lb. |
| Breastplate |
850gp | 25lb. |
| Field Generator [100pt] |
30000gp | 5lb. |
| Mechanical Assist |
4000gp | 3lb. |
| Arcane Focus Chamber |
4000gp | 2lb. |
| Total | 74330gp* | 67lb. |
* does not include instrument, accumulators or replacement eardrums
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