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	<title>Comments on: The Copperfist Thumper</title>
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	<link>http://www.hecate.ca/union/2010/07/10/the-copperfist-thumper/</link>
	<description>All things mechanikal, magikal, clockwerk, and mundane</description>
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		<title>By: AnimaRaptor</title>
		<link>http://www.hecate.ca/union/2010/07/10/the-copperfist-thumper/comment-page-1/#comment-16269</link>
		<dc:creator>AnimaRaptor</dc:creator>
		<pubDate>Tue, 20 Jul 2010 06:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.hecate.ca/union/?p=166#comment-16269</guid>
		<description>Ah, wise thinking. The use of steam was a foundation for the weapon, but the thought of carrying a small, noisy pump was replaced with the idea of a canister of True Air, which although had dangerous side effects, was much more portable.

But hooking it up to steam armor is a very valid idea. I think it would still be fair to say that the weapon has a range increment of 20ft, and that the need to arc the weapon properly would incur the usual penalties, that way the Arc Sight would prove to be a useful attachment. 

Now, to be fair, i kept the rupture effect of the weapon in play as a respectful nod to my DM; when she designed the Ironstone, she wanted it to have the same penalties and risk of failure of using a Blunderbuss, and wouldnt let me get rid of that risk even with Gunsmith Expertise. The rupture and premature detonation of the weapon is a comical nod to her and the forethought she puts into her ideas.</description>
		<content:encoded><![CDATA[<p>Ah, wise thinking. The use of steam was a foundation for the weapon, but the thought of carrying a small, noisy pump was replaced with the idea of a canister of True Air, which although had dangerous side effects, was much more portable.</p>
<p>But hooking it up to steam armor is a very valid idea. I think it would still be fair to say that the weapon has a range increment of 20ft, and that the need to arc the weapon properly would incur the usual penalties, that way the Arc Sight would prove to be a useful attachment. </p>
<p>Now, to be fair, i kept the rupture effect of the weapon in play as a respectful nod to my DM; when she designed the Ironstone, she wanted it to have the same penalties and risk of failure of using a Blunderbuss, and wouldnt let me get rid of that risk even with Gunsmith Expertise. The rupture and premature detonation of the weapon is a comical nod to her and the forethought she puts into her ideas.</p>
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		<title>By: TT</title>
		<link>http://www.hecate.ca/union/2010/07/10/the-copperfist-thumper/comment-page-1/#comment-16259</link>
		<dc:creator>TT</dc:creator>
		<pubDate>Mon, 12 Jul 2010 23:37:55 +0000</pubDate>
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		<description>I can see an intresting alteration a mechanik could do to this weapon. Make it steam powered, having an expansion chamber set up and a backpack mounted steam engine. Or more likly add the whole device as a option for a set of Heavy Steam Armor, by having it plumbed into the system. Range wise, I&#039;d call a steam driven version of this weapon having a base range of 20ft, and each additional round spend charging the pressure would increase the range +10ft/round to a maximum of say... 60ft. Or even further for a serricsteel engine that could take additional pressure without rupturing. Thoughts?</description>
		<content:encoded><![CDATA[<p>I can see an intresting alteration a mechanik could do to this weapon. Make it steam powered, having an expansion chamber set up and a backpack mounted steam engine. Or more likly add the whole device as a option for a set of Heavy Steam Armor, by having it plumbed into the system. Range wise, I&#8217;d call a steam driven version of this weapon having a base range of 20ft, and each additional round spend charging the pressure would increase the range +10ft/round to a maximum of say&#8230; 60ft. Or even further for a serricsteel engine that could take additional pressure without rupturing. Thoughts?</p>
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