Servitor: O’Stivich’s Arachnomorphic Acuity Automaton
This nifty little pile of cogs was the brainchild of a brilliant yet deranged Mechanist living out of Five Fingers and the land around the Bay of Stone in the years before the great Khadoran push into the Gnarls. It compacts the functions of a optical conversion engine and mobile observation device into one neat inconspicuous package. Namely it appears to be an ordinary, if slightly large and heavy bowler or stove-pipe hat. Only on activation does a quartet of barrel lenses extend from the nominal front of the hat, and eight articulated spider-like metal legs extend from the interior. Based it seems of a few recovered scraps of Vasily Jasenov’s notebooks recovered over a lifetimes searching, this device only truly comes into its own when possessed by a skilled Mechanist.
| Item | Cost | Weight |
| Servitor, Hat |
||
| Tiny | 100gp | 5lb. |
| Engine | ||
| Novotski Accumulo-inducer |
285gp | - |
| Enhancement | ||
| Jasenovs Glyph Gate | 325gp | 0lb. |
| Add-ons | ||
| Inflatable Expansion Unit | 300gp | 1lb. |
| Observation Engine | 5150gp | 2lb. |
| Mundane Equipment | ||
| Hat, good |
1gp | 0lb. |
| Telescope (conduited) |
4000gp | 1lb. |
| Brain |
||
| Cerebral Matrix |
250gp | 1lb |
| Navigator |
100gp | 0lb |
| Noisemaker |
600gp | 0lb |
| Total |
11111gp* | 10lb. |
*costs not including ‘true air’ gas and light accumulator.
This little servitor can unfold into a spider-like form, in which it can scuttle and climb on its eight metal legs at a base speed of 20ft. However on command or via the prompting of a Mechanist, it can deploy a tough rubberized balloon that is inflated via a pressurized canister containing an alchemical mixture similar to ‘true air’ found in concussion grenades. This allows for 5 hours on sustained lift before it is exhausted. Each refill costs 50gp+ or requires a DC 25 Craft: alchemy check to create with access to a Alchemists Lab.
The balloon expands from the hats lining and hence flips the servitor over, each of its articulated legs can lock halfway along the joint into a small propeller-like prop. Additionally the eight legs can all turn in tandem as their base rotates left or right at speed, creating the propulsion required to raise or lower the device. Using these limbs it can maintain a steady position, ascend, descend or to slowly drift to another one at a base speed of 10ft. However wind conditions above moderate make this form of locomotion impossible. While in this reversed position, the servitor can aim its barrel of scopes in a 90 degree arc along its axis and realign using its propellers to observe anything below it.
This servitor also possesses a compact convergence engine at its very apex, which can be activated manually, or by a Mechanist possessing the servitor via Omnipresence. The effects it is able to produce for the servitor is Arcane Sight for 6min per cycle. The ocular lenses it uses to ‘see’ are cannibalized from a high powered telescope which is then conduited into the output matrix of the convergence engine, allowing the servitor to double the effective range of its own dark-vision as well as the Arcane Sight effect to 120ft and 240ft respectively.
The cerebral brain of this tiny device has two additional calculating engines hardwired into its system, allowing it to record and remember specific routes and locations for later reference in finding its way as well as the ability to record and playback a scratchy but audible minutes worth of sound it can ‘hear’. However without the disembodied guidance of a powerful mechanist, this device isn’t capable of reaching its full potential.
[This servitor has the same stats as a mite servitor of its size, saving that the gasbag it uses to float is very vulnerable to attack, more than 5 points of piercing or slashing damage directed at the gasbag will rupture the rubberized skin and cause the servitor to plummet to the ground within 1d4 rounds.]
Tiny Construct (Servitor): CR 1/2; HD 1/2d10, hp 5; Init +3; Spd 20 ft.; AC 15, touch 13, flat-footed 12; Base Atk +2, Grp -6; Atk claw +2 melee (1d2+1 piercing); Full Atk 1 claw +2 melee (1d2+1 piercing); SA –; SQ Darkvision 120 feet, Construct traits, Servitor traits; AL neutral; SV Fort +0, Ref +3, Will +0; Str 10, Dex 16, Con –, Int 2, Wis 10, Cha 1.
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