Copperfist Entry Rifle
As the Dwarves of Rhul settle themselves in the lands of men, word of their military expertise and ingenuity spread as well. It’s rare to see a dwarf that is both skilled and humble, so when a fine Rhulic weapon design is improved upon, word gets out fast.
One example of this is the Copperfist Entry Rifle. While most human riflemen in the Iron Kingdoms are trained as scouts, snipers or assassins, the Rhulfolk tend to take a different approach. Like the Hoplites of our time, units such as the Hammerfall High Sheild Gun Corps utilize solid defense and harrowing offense to deal with their problems, their bulwark shields and double barreled serric rifles working with deadly accuracy on the battlefield.
The Copperfist Rifle however, is designed for close quarters and urban environments, when one doesn’t always have the benefit of a shield-walled platoon. Essentially a shortened yet heavier version of its original cousin, the Entry Rifle is a +1 Breech Lock Sound Burst Double Barreled Serric Rifle (it’s a mouthfull, isn’t it?) capable of making devastating surprise round attacks.
Components include:
- Hammerfall Rifle
- 2 +1 Enhancement Rune Plates
- 1 Sound Burst Rune Plate
- Conduits
- Accumulator Socket
- Heavy Accumulator
- 2 Breech Lock Mechanisms
Stats Include:
- Range- 120 ft
- Weight- 18 lbs
- Length- 3’1″
- Damage- 2d8 (per barrel) + 1d8 Force
- Crit- 19 – 20 x 2
- Effects- Stun (Fort DC 16)
- Reload- 1 Standard (per barrel)
Despite it’s weight (A single +1 rune plate is needed for each barrel, while only 1 Sound Burst plate is needed for the effect), the heavy accumulator needed to power it, and the diligent maintenance needed to clean a breech lock and it’s sabot rounds, the owner of a Copperfist Entry Rifle can literally be the proverbial “SWAT Dwarf” of the IK world.
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