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BroodFather, Heavy Warjack of Renown

Broodfather Heavy Warjack
Height/Weight: 10 ft./8.7 tons
Armament: Dual Chainblades, Harpoon Cannon, Beetle servitors
HD: 18d10+30
HP: 129
Base Initiative: +1
Speed: 25 ft.
AC: 23
BAB: +13/+8/+3
MAB: +26/+8/+3
RAB: +15/+8/+3
BAD: 1d10
Space/Reach: 10 ft. by 10 ft./10 ft.
Saving Throws: Dex +8, Will +8, Fort +6
Abilities: Str: 36, Dex 14
Cortex: Arcanum Grade, Int 10, Wis 15
Build DC: 31
Construction Time: 28 weeks
Price: 57950 gp
Special Attacks:
ChainBlades (‘jack melee weapon, 1 in each hand)
These vicious weapons act on a chain belt mechanism that spins razor-sharp “teeth” at immense speeds. The teeth are infused with arcane energy upon activation, and as the teeth spin a whirling energy surrounds the blade, able to melt armor and flesh alike with ease. Not only that, but the wounds these weapons inflict are horrible, jagged cuts that will tear if the target is foolish enough to ignore them, causing further damage.

These weapons are essentially Large chainsaws that have reflexive arcane matrices built into the teeth. When the weapon is activated (a move equivalent action), the 4 Scorching Ray rune plates send the spell energy to each “tooth”, which emit that energy as the chain moves each along. The result is a blade surrounded by whirling red energy that tears through armor with ease (ignores hardness), and also leaves wounds that can tear open further. Should a target that is capable of moving under it’s own power attempt to do so after being damaged by these weapons, there is a cumulative 20% chance for each action taken that the wounds will tear open further, dealing one-third of the damage dealt by the initial blow.
These weapons are accumulator powered, and draw one charge per round of use.

Size: Large
Damage: 2d10 (extra, see description)
Special Qualities: Ignores hardness
Cost: 5500 gp each (must be equipped as a pair to function properly) plus rune plate and accumulator
Craft Check DC and XP cost: DC 20, 89 XP each
Weight: 400 lb.

Harpoon Cannon (‘jack ranged weapon, equipped on torso)
Drawing upon the instruments that whalers use to catch their prey, this weapon uses a 3 sectioned barbed harpoon as ammunition. When the weapon is fired, the three sections whirl to life, spinning independently of one another at breakneck speed. Upon impact, the weapon bores into the target, and once secured, begins to reel in the round.

This weapon is a ‘jack mounted, powered harpoon. Once fired, the boring action of the three sections deals damage for 2 rounds. After that, the round is secured enough that the chain can reel the round in (a move equivalent action). This can be used to drag the opponent closer, perhaps into range for melee weaponry. The weapon is mounted onto the torso, and can use the ‘jacks own weight to help pull in addition to the winding mechanism. For each round the chain is wound, the opponent is drawn one-third the distance fired.

Size: Large
Damage: 3d8 (special, see description)
Special qualities: (pulling, see description)
Range: 120 ft.
Cost: 3000 for gun, 1500 for arm, plus cortex costs.
Craft check DC and XP cost: DC 25, 130 XP for gun, 60 xp for arm.
Weight: 200 lb.

‘Jack-mounted Servitor Bay
Much like the servitor bays on steam armor, however this can deploy 8 tiny or four small servitors. They are usually mounted on the back of a ‘jack, with an extended version that mounts on the front, allowing for a further 8 tiny or four small servitors to be deployed.
Unlike a steam armor, however, a ‘jack can use some of its own power to recharge the accumulators in its servitors at a rate of 1 charge per accumulator per minute.
For an additional 500 gp, a relay to the ‘jack’s cortex can be installed, allowing a jack handler to give instructions to the servitors before they deploy through the ‘jack, using its cortex and modifiers to the DC of the Jack Handling check if one is required. Once deployed, the servitors can receive no further orders in this manner until they return. However, it may be given orders via ‘Jack Handling checks as normal.

Whenever a ‘jack’s damage threshold is reduced (see the LM, p. 24 “Mechanikal Construct Traits” callout), there is a cumulative 20% chance that the servitor bay is rendered inoperable by the damage.
Cost: 2000 gp for normal, 4000 gp for extended, + 500 gp for command
Special Qualities: Mechanikal Construct traits, Steamjack traits, damage reduction 10/serricsteel, Darkvision 60 ft, lowlight vision.
Challenge Rating: 15

A band of ragamuffins and their stolen battlegroup, two Talons and a Nomad, are fleeing the police. Having evaded them, they turn a corner and are met by a young man. “Get out of our bloomin’ way!” their leader shouts. The young man simply smiles and snaps his fingers. A tremendous buzzing fills the air, and the heavy footsteps of a warjack begin to resound throughout the streets. The leader barely has time to shout at his ‘jacks to attack, before eight tiny spheres charge from seemingly all directions, their spinning weapons tearing through the most lightly armored of the bandits like tissue paper. The Talons, responding to their master’s order, charge, swatting at as many of the spheres as possible. But the spheres are nimble, and evade with ease. Soon, one of the Talons drops, as a spinning drill-like weapon pierces it’s right leg, soon followed by its brother. The two spheres that fired the charges quickly stream away, to make room for the heavy warjack that now charges through the alleyway, it’s two blades spinning with arcane fury. The Nomad, having just reached the young man, raises it’s blade and is impaled by a strange form of drill similar to the ones that had immobilized the Talons. The man steps aside, and the Nomad is pulled by a chain into reach of the massive blades wielded by the warjack. In a moment it is over, the bandits that still live groaning in pain, the stolen battlegroup immobilized, and the leader in the young man’s grasp. When the police arrive, they find the bandits tied to a tree, and the ‘jacks in pristine condition, keeping watch over their former masters.

The Broodfather is a ‘jack designed with multiple roles in mind. First, it is an assault ‘jack, with its dual chainblades and torso mounted harpoon cannon. When working in tandem, the Broodfather can pull the enemy in with the Harpoon Cannon, then dice it to ribbons with the chainblades. It can also handle multiple lightly armored enemies and light warjacks by means of a devious servitor delivery system. Flying Carrion Beetle servitors harrass lightly armoured foes, while Ripper Beetles take down light warjacks with a smaller, accumulator powered version of the Harpoon Cannon, the Ripper Cannon. Able to store a full battle squadron of eight Carrion and four Ripper Beetles, the Broodfather can also use its internal power to recharge its servitor’s accumulators. It is also able to run much longer on a full boiler than most others of its class, and it can generally outlast its opponents if all else fails.
It is also, however, a ‘jack that due to its Carrion Beetle’s backup manipulators, and its own, brute strength, can perform much heavier manual labor than any laborjack on the market. It can lift several tons of weight, and is also capable of dextrous manipulation when neccesary.
The Broodfather is a one of a kind machine, and is the loving invention of an as of yet unidentified young mechanik. If this is his first work, who knows what will come next?

“Carrion-Beetle” Attack Servitor

Tiny Construct (Servitor)
HD: 1/2 1d10, hp 3
Init: +3
Spd: 60 ft (see text)
AC: 15
Base Attack: +2
Grapple: -6
Full Attack: Buzz cutter: +2 (2d4 slash)
Dive Bomb: +6 (2d4 slash, see text)
Special qualities: Darkvision 60 ft, Construct Traits, Servitor Traits
Alignment: neutral
Saves: Fort: +0, Ref: +3, Fort: +0
Str 10, Dex 16, Con -, Int 2, Wis 10, Cha 1
Novotski Accumulo-Inducer with a Standard accumulator
Cost: 770 gp[/b]

Flight:
These servitors fly as though under the effect of a Fly spell cast at 6th level. They will always try to return to their point of origin before the spell expires. Activation of this ability drains 3 charges from the servitor’s accumulator. These servitors may not move any other way, and if they are grounded, they are immobile. They may re-activate this ability for a further 3 charges.

Dive Bomb: When these servitors charge, they use their momentum to inflict additional damage to their targets. Since they are harder to dodge when moving at such speeds, the servitors gain a +4 to their to-hit roll instead of the standard +2, but take only a -2 to AC. For every 20 feet away from the target the servitor starts its charge, add +1 to the damage for a max of +6

“Ripper-Beetle” Attack Servitor

Small Construct (Servitor)
HD: 1d10, hp 6
Init: +3
Spd: 60 ft (see text)
AC: 15
Base Attack: +2
Grapple: -6
Full Attack: Buzz cutter: +2 (2d4 slash)
Dive Bomb: +6 (2d4 slash, see text)
Special qualities: Darkvision 60 ft, Construct Traits, Servitor Traits
Alignment: neutral
Saves: Fort: +0, Ref: +3, Fort: +0
Str 10, Dex 16, Con -, Int 2, Wis 10, Cha 1
Novotski Accumulo-Inducer with a Standard accumulator
Cost: 4270 gp

Flight: These servitors fly as though under the effect of a Fly spell cast at 6th level. They will always try to return to their point of origin before the spell expires. Activation of this ability drains 3 charges from the servitor’s accumulator. These servitors may not move any other way, and if they are grounded, they are immobile. They may re-activate this ability for a further 3 charges.

Ripper Cannon (Servitor-mounted ranged weapon)
Similar to the Harpoon Cannon, this weapon fires a sectioned, barbed harpoon. This one, however, is designed to be operated inside a target without being attached to a chain. It can be reeled in, but only after the round stops moving, generally after combat has ended.

This weapon acts exactly as a Harpoon Cannon, but there is no chain attached when fired. The round contiuously bores into the target until it runs out of power, dealing its damage each combat round until powerdown. There is a chain that can be used, but only when retrieving the round. Once attached, the round spins in the opposite direction until it is free, then pulled in with the chain. The process takes all of 10 minutes to complete.
The Ripper round uses an accumulator, and draws one charge per round of use.

Size: Medium
Damage: 1d10 (special, see description)
Special Qualities: (powered, see description)
Range: 120 ft.
Cost: 3500 plus accumulator
Craft Check DC and XP Cost: DC 25, 160 XP
Weight: 30 lb.

Article #63 by Tsukasa111 on October 13, 2007 @ 09:07 AM

This article is categorically filed under Mechanika

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