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Basic Mechanikal Armour

This post is intended to be a quick reference for the cost of some basic mechanikal armour. The first section is armour with one heavy accumulator, the second set is for people would prefer duracel and the armour contains two heavy accumulators

Important: You must add the cost of masterwork armour. I didn’t add them in to keep the charts versatile.

Note: If you wish to add a Mechanikal Trigger to turn on the mechanikal enhancements for a 24-hour period, you can add the cost as follows:

  • +1 armour: +200 gp market, +100 gp cost, +8 xp cost, and +1 to DC
  • +2 armour: +400 gp market, +200 gp cost, +16 xp cost, and +1 to DC
  • +3 armour: +600 gp market, +300 gp cost, +24 xp cost, and +1 to DC
  • +4 armour: +800 gp market, +400 gp cost, +32 xp cost, and +1 to DC

Armour with one accumulator:

Armour +1 Armour +2
Costs Market GP XP Market GP XP
Rune plate 660 330 24 1200 600 48
Conduits 250 125 10 2200 1100 88
Trickle Socket 200 100 8 200 100 8
Heavy Accumulator 1000 - - 1000 - -
Totals 2110 555 42 4600 1800 144
DC 20
Charge last 20 days
DC 20
Charge last 10 days
Armour +3 Armour +4
Costs Market GP XP Market GP XP
Rune plate 3240 1620 130 6240 3120 250
Conduits 4410 2205 177 7360 3680 295
Trickle Socket 200 100 8 200 100 8
Heavy Accumulator 1000 - - 1000 - -
Totals 8850 3925 315 14800 6900 553
DC 20
Charge last 6 days
DC 20
Charge last 5 days

Armour with two accumulators:

Armour +1 Armour +2
Cost Market GP XP Market GP XP
Rune plate 660 330 24 1200 600 48
Conduits 250 125 10 2200 1100 88
Trickle Socket x2 400 200 16 400 200 16
Heavy Accumulator x2 2000 - - 2000 - -
Totals 3310 655 50 5800 1900 152
DC 21
Charge last 40 days
DC 21
Charge last 20 days
Armour +3 Armour +4
Costs Market GP XP Market GP XP
Rune plate 3240 1620 130 6240 3120 250
Conduits 4410 2205 177 7360 3680 295
Trickle Socket x2 400 200 16 400 200 16
Heavy Accumulator x2 2000 - - 2000 - -
Totals 10050 4025 323 16000 7000 561
DC 21
Charge last 13 days
DC 21
Charge last 10 days

 

Article #48 by lanval on April 17, 2006 @ 05:54 PM

This article is categorically filed under Mechanika, Retrofits

6 Comments »


6 Comments »

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#1 | Comment #26 by Den on April 18, 2006 @ 1:19 am

: )

#2 | Comment #27 by Den on April 18, 2006 @ 9:05 am

Just a thought: you could put a switch into the design and save yourself some charges. In game terms you get 24 hours of ‘juice’ everytime you hit the button. Switches get prgressively more expensive per bonus modifier I think.

This is great that you done this much work though. Awesome.

#3 | Comment #28 by lanval on April 18, 2006 @ 12:07 pm

Good idea Den, I’ll look into adding a note or update of some sort tonight or tomorrow.

#4 | Comment #29 by burrowowl on April 18, 2006 @ 9:25 pm

Very handy. Having this in the IKCG or Liber Mechanika would have been handy. I’ll find this to be quite useful as a cheat-sheet (for NPC equipment) for my game.

#5 | Comment #30 by Den on April 19, 2006 @ 1:37 am

Clearly you are the man lanval (or perhaps the woman?).

Nice work. : )

Den

#6 | Comment #31 by lanval on April 20, 2006 @ 6:00 am

Hmm, let me check…

Yup, I am the man. :)

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