Basic Mechanikal Armour
This post is intended to be a quick reference for the cost of some basic mechanikal armour. The first section is armour with one heavy accumulator, the second set is for people would prefer duracel and the armour contains two heavy accumulators
Important: You must add the cost of masterwork armour. I didn’t add them in to keep the charts versatile.
Note: If you wish to add a Mechanikal Trigger to turn on the mechanikal enhancements for a 24-hour period, you can add the cost as follows:
- +1 armour: +200 gp market, +100 gp cost, +8 xp cost, and +1 to DC
- +2 armour: +400 gp market, +200 gp cost, +16 xp cost, and +1 to DC
- +3 armour: +600 gp market, +300 gp cost, +24 xp cost, and +1 to DC
- +4 armour: +800 gp market, +400 gp cost, +32 xp cost, and +1 to DC
Armour with one accumulator:
| Armour +1 | Armour +2 | |||||
|---|---|---|---|---|---|---|
| Costs | Market | GP | XP | Market | GP | XP |
| Rune plate | 660 | 330 | 24 | 1200 | 600 | 48 |
| Conduits | 250 | 125 | 10 | 2200 | 1100 | 88 |
| Trickle Socket | 200 | 100 | 8 | 200 | 100 | 8 |
| Heavy Accumulator | 1000 | - | - | 1000 | - | - |
| Totals | 2110 | 555 | 42 | 4600 | 1800 | 144 |
| DC 20 Charge last 20 days |
DC 20 Charge last 10 days |
|||||
| Armour +3 | Armour +4 | |||||
| Costs | Market | GP | XP | Market | GP | XP |
| Rune plate | 3240 | 1620 | 130 | 6240 | 3120 | 250 |
| Conduits | 4410 | 2205 | 177 | 7360 | 3680 | 295 |
| Trickle Socket | 200 | 100 | 8 | 200 | 100 | 8 |
| Heavy Accumulator | 1000 | - | - | 1000 | - | - |
| Totals | 8850 | 3925 | 315 | 14800 | 6900 | 553 |
| DC 20 Charge last 6 days |
DC 20 Charge last 5 days |
|||||
Armour with two accumulators:
| Armour +1 | Armour +2 | |||||
|---|---|---|---|---|---|---|
| Cost | Market | GP | XP | Market | GP | XP |
| Rune plate | 660 | 330 | 24 | 1200 | 600 | 48 |
| Conduits | 250 | 125 | 10 | 2200 | 1100 | 88 |
| Trickle Socket x2 | 400 | 200 | 16 | 400 | 200 | 16 |
| Heavy Accumulator x2 | 2000 | - | - | 2000 | - | - |
| Totals | 3310 | 655 | 50 | 5800 | 1900 | 152 |
| DC 21 Charge last 40 days |
DC 21 Charge last 20 days |
|||||
| Armour +3 | Armour +4 | |||||
| Costs | Market | GP | XP | Market | GP | XP |
| Rune plate | 3240 | 1620 | 130 | 6240 | 3120 | 250 |
| Conduits | 4410 | 2205 | 177 | 7360 | 3680 | 295 |
| Trickle Socket x2 | 400 | 200 | 16 | 400 | 200 | 16 |
| Heavy Accumulator x2 | 2000 | - | - | 2000 | - | - |
| Totals | 10050 | 4025 | 323 | 16000 | 7000 | 561 |
| DC 21 Charge last 13 days |
DC 21 Charge last 10 days |
|||||
6 Comments »
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#1 | Comment #26 by Den on April 18, 2006 @ 1:19 am
: )
#2 | Comment #27 by Den on April 18, 2006 @ 9:05 am
Just a thought: you could put a switch into the design and save yourself some charges. In game terms you get 24 hours of ‘juice’ everytime you hit the button. Switches get prgressively more expensive per bonus modifier I think.
This is great that you done this much work though. Awesome.
#3 | Comment #28 by lanval on April 18, 2006 @ 12:07 pm
Good idea Den, I’ll look into adding a note or update of some sort tonight or tomorrow.
#4 | Comment #29 by burrowowl on April 18, 2006 @ 9:25 pm
Very handy. Having this in the IKCG or Liber Mechanika would have been handy. I’ll find this to be quite useful as a cheat-sheet (for NPC equipment) for my game.
#5 | Comment #30 by Den on April 19, 2006 @ 1:37 am
Clearly you are the man lanval (or perhaps the woman?).
Nice work. : )
Den
#6 | Comment #31 by lanval on April 20, 2006 @ 6:00 am
Hmm, let me check…
Yup, I am the man. :)